YO! January Concept Flood! (Patreon)
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Hi everyone, SB here! Hope you all had a new year. We've hit the year running and for our first post we have a detailed concept related post regarding stuff we're working on. As a new year goal- My intent is to concept way more than I ever have this year following rather severe career burnout that stuck with me for years after leaving the industry. Too much crunch contributed to this, but I want to find the fun in drawing again.
So far it's been great! Here is the full res sheet of my January concept page. I'm just keeping a massive canvas open from now on and resetting every month.
There will be a detailed post soon on progress with Quanta, who is now integrated and in VFX stages (This leaves audio, balancing and general refinement).
Concept for unnamed Goblin girl based off Jessica Morlett and Pandan's new project.
Concepts for characters-This is work on an unnamed thing the team is game jamming on weekends atm. We do this every January and see if anything interesting happens. Last year it was the fighting game concept.
Nina. She seems familiar. Hm..
Example of the type of feedback 'sheets' I put together for 3d artists working on concepts to help guide them stylistically.
Hair feedback for 3d, this regards isometric (Top down) read.
Last but not least- Some updates on PAX. This is a mockup for a giant mousepad/playmat we're prototyping to sell at the con. There is also the shirt we talked about that will probably be available to preview by the next time we post-There was a shipping mixup so the prototype was lost in transit. Awaiting a replacement.
Overall everything has been going smoothly! It's been a crazy productive January overall and there's some exciting stuff cooking up. There will be more direct game dev updates in the next post, so thank you for checking in! Over and out.
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