What we have in common with world-ending AI (Frank Lantz) (Patreon)
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This week on Post Games, “What we have in common with world-ending AI.”
Act 1: Why every AI superfan and skeptic should play Universal Paperclips. A review conversation with AJ Fillari, co-host of dotzip and producer of Into the Aether
For Patreon subscribers, an intermission: 5 "clicker" games to play after Universal Paperclips
Act 2: An extended interview with Frank Lantz, the creator of Universal Paperclips about designing a game from the AI's POV
Act 3: The news of the week, including cool game art for a good cause
Also for Patreon subscribers: a recording of Frank Lantz’s famous speech about the trouble with modern video games
This episode is part one of a two-part series on what we can learn about AI and ourselves through video games. Next week, we'll continue with "How I AI-proofed my career after imagining the apocalypse."
(Image: Chris Plante via Team Asobi/SIE)
Thank you for subscribing to Post Games on Patreon! You keep the show alive, get tons of cool stuff like my video series Video Games Journalism 101, and can listen to new episodes early!
Act 1: Universal Paperclips, a review
Universal Paperclips (Browser/iOS/Android)
Dotzip’s episode on Universal Paperclips
What future artificial intelligence will think of our puny human video games (Polygon)
The Unexpected Philosophical Depths of the Clicker Game Universal Paperclips (The New Yorker)
Our weird robot apocalypse: How paper clips could bring about the end of the world (Salon)
Nick Bostrom’s paperclips problem, explained (Wikipedia)
Act 2: Frank Lantz on designing the AI POV
Frank discusses his book, The Beauty of Games
Advanced artificial intelligence will change everything, we are told. Do we get a say? (NYMag)
Frank’s previous company, Area/Code, produced one of my favorite games: Drop7. Unfortunately, Zynga owns the game and has been a terrible steward of its iOS and Android updates.
Act 3: News of the Week
Pragmata is a game from a bygone era, and that era rules (Digital Trends)
Sonic Racing: CrossWorlds might be the most mechanically rich kart racer ever made (Eurogamer)
2025’s selected Game Maker’s Sketchbook art (iam8bit)
The Inescapable Intersection of SGF and ICE Protests (Pen to Pixels)
Just for Patreon: Five great clicker games to play after Universal Paperclips
The genre’s first breakaway hit: Cookie Clicker
A meta critique of clickers that is a clicker: Cow Clicker
What happens when you blend clickers with RPGs: Candy Box
Clicker game but make it trippy: The Gnorp Analogue
The modern evolution of the clicker formula: Cauldron
Free game of the week:
All Living Things demo: The Steam synopsis for All Living Things sounds promising enough: “Uncover the secrets of the philosopher’s stone by solving twelve intricately animated puzzles that reveal the mysterious hidden meanings within alchemical images.” But in the case of this claymation experiment, the visuals said everything I needed to hear.
The week in video game links
MindsEye From Ex-GTA Producer Is A Day-One Car Wreck (Kotaku)
'The game should speak for itself': MindsEye's publisher denies developer claims of a conspiratorial 'effort to trash' it (PC Gamer)
“One of the most Sega games ever released” (Kimimi The Game-Eating She-Monster)
Striking SAG-AFTRA Voice Actors Reach Tentative Video Game Deal (Aftermath)
Baby Steps isn’t about humiliation, but the joy of disobedient flesh (RPS)
Drafting the Archaeological Mental Model of Blue Prince (Florence Smith Nicholls)
What else I'm watching
Love a short movie? Can’t get enough thrillers? Hate McCarthyism and believe that movies (and the artists who make them) have the power to inspire social change, however small it may be? Watch He Ran All the Way, a fantastic 77-minute, nail-biting drama that’s part of Criterion’s current series, Noir and the Black List.