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This week was hectic with work. It feels like I did nothing and yet I did everything.

Matt vs Diego

I've already finished most of the combat. I still need to adjust some skills and some scenes depending on your decisions. Which is going to be a ton of work but it means we're almost there.

Based on your feedback, I decided to make the outcome of this fight inevitable, but I'm not going to say what exactly happens. That's for when you play.

Will Matt win? Being the descendant of a legend?

Or was his exhaustion too much and he loses against Diego?

I can only say that Alex beta tested it and loved it. I think this part, this storytelling, is effectively on another level. But this method can only really be used in super important scenes like this or I won't be able to handle it xD

But yeah, excited for you guys to play and see the result of these 150+ hours just on this, with some surprises that I think none of you were expecting. But the hints have been scattered throughout the game. (Hehehe.)

A new beginning

Not only did I redo the beginning of the game, allowing you to ask questions about parts of it, but I also added a mini adventure with Matt before arriving at the nightclub (a prologue) to better set the tone of the game while also making some thing clearer for new players.

Who do you think this raspy voice belongs to?

I also edited the choice between female and male character as well, that way it looks a bit more fancy :P

And lastly, I feel its a very nice toutch, Trueclash now lets you decide on the skin tone of your character. A lighter or darker skin tone for now.

This is mostly used for the hands, so in fact, there are 4 hands in total because it changes if you are male or female as well.

"So we have 4 CGs to unlock instead of 1 now?"

No—no no no! I learned to program better and now I can make conditional images. What this means is that it's the same image but with different variations. In short, on the TV and in the gallery it only counts as 1 image, but it changes depending on whether the last save you played was as female/male or dark/light skin. So no need to worry about playing the game as the opposite gender to unlock it all.

"Since you added a new introduction, do I have to play from 0 again?"

No. Currently this part serves more as an introduction, a mini adventure/situation more than anything else. If it's going to have repercussions later on, I can make a mini menu where I let you choose the outcome of this mini adventure (but only for those who, in their save, haven't gone through it). But for now, no need to worry about that.

There's 3000 words in this content as well as 5 new CGs for you to unlock.

In the future, I plan to make more updates to older content. But in a measured way. A bit patch by patch.

The memory log

Well, while I was redoing this new beginning, I remembered that I could make the text a different color and allow the player to click on it and this would remind the player in short texts what that term or theme was about. I'll put some images here as examples, but note that everything is still very raw.

When I realized what I was doing, I said... This looks like the memory log xD. But after 2 days working on this, I said to myself "what am I doing..." I should be focused on writing and not on doing this. So I closed it and went to write and write, and only if I've reached the word limit will I come back to this.

It was actually fun to do. I had to learn how to draw vectors in Photoshop to make the boxes, programming them, how to add brightness and glass-looking effects. It was pretty satisfying once set. The images I sent you are no good though. They have misaligned or not centered elements, and even in terms of the main background where the tabs with the topics appear, still not good with it. As well as lacking more functionality, etc. Still a very raw app heheh.

I don't feel it will turn out exactly as I imagined—I'll eventually have to hire someone. But it would be super useful to already program and organize the information because there's a lot to do. And maybe it's better to start with something that's not optimal and improve it later than having nothing at all.

Commission

(https://trueclash-games.itch.io/trueclash-games/devlog/1287991/-trueclash-is-recruiting-sprite-artist)

After the last devlog and your comments, I've been thinking a lot about where I want to put TrueClash's money. Especially where it would be most productive and where it would bring more quality to the game itself.

I thought about whether to hire someone for the GUI or for the character sprites.

I decided it would be best to try the character sprites. Not only would it help me prepare for season 2, but I could also have more control over how they look. And who knows, maybe update some of the ones we have so everything is uniform.

I've already made the post on itch and on our social media. But if that's not enough, I'll expand to specific artist forums where I believe we'll get some negativity or even hate for being a project that uses AI. But if I don't take the risk, I'll never find anyone, right?

Off I go again,

Zak

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Comments

Karma

So much to unpack this week, there's a lot of news. Can't wait to play! A small adventure before the club is perfect, i think we need a bit more Matt and friendship (so it hurts more ahaha). I'm very very curious. The new things look awesome and will make a lot of difference, good job! And oh man... can't wait for the fight and to know what happens and what you did. Seems like we're in for a treat, super excited

Karma

And the hands are a nice touch :)

Luhnaire

Devlog time :p Oh? So the results are in, then. We only need to wait a bit and see how this will all unfold. Huhu. I'm very eager to experience this! I have a small question, though. If the outcome is inevitable, won't all those echoes we unlocked about Matt's conditions, or Diego's resolve and training, feel a little... odd? Maybe I'm overthinking it, and you already managed them. In practice, though, my opinion stays the same. Us not having a way to change the outcome is great. I'm sure it's gonna create some discussions among us. And that can even create some tension. It will also create a mix of emotions in me, and I can't wait to experience all of it! Based on what you did last patch, it seems clear this is gonna look great, with all these visuals, and all. I really can't state enough how eager I am. Huhu. Oh, wow. Is Christmas longer this year? Hehe. All this new content at the beginning feels like you're spoiling us. I can't wait to try this. I even saw a "Past romances" category, so I guess you decided it was gonna be possible for us to choose what Ren past relationships are gonna be. It's great. Amongst other things, of course (but some of them were already in game, so that's no news). Um... Raspy voice? That's very hard to guess. It feels like everyone we met in the game were our first encounter except for Matt (but he's in front of us). So... Maybe some family, or one of the new guys coming later? That could even be the moment where we choose if this new person is one of Ren's exes. I will try this for sure :p The new silhouettes for Ren look great :) The choice for skin tone is a very nice touch as well. I know I'm a white man, but lately, I love playing darker skin characters, cause I like how it looks, so... We'll see. Maybe I'll try both, and hug Diego to see how that looks. Lol. Also, you fixed Ren's hands in the card CG, so good job :D Thanks for adding this as well. Having to play both genders for the unlocks wasn't horrible, but it was gonna be a bit annoying in the long run. The memory logs look neat. I can see how frustrating it can get when you see all the imperfections, but as you said, one step at a time. That's okay :) I already saw the commission post you made on itch, and I was wondering why it wasn't here too, but I guess you just wanted to wait a bit. Hehe. I wish you luck on your search for the right person :) As for the AI topic, I hope people will understand that you're actually trying to use less AI, and that being mad about it is just gonna make things worse. Fingers crossed! As usual, thanks for the devlog and all these news. It was great. Can't wait to get my next shot of Trueclash :p

Luhnaire

I wouldn't say dark skin is a fetish for me, cause I'm more attracted to pale skins (I'm a redhead enthousiast. Lol). But darker skins is growing on me, especially when I play video games. So yeah, I love having the choice to do so, and I think it can help some people to be invested to have diversity :)

Trueclash games

Ahhh, about training and conditions they still matter. All of that is tested and does influence the mini-game. Did you train with Diego? Then he gained stats in those stances and is about 15–20% stronger in them (depending on which stance you trained). In short, he deals more damage and can even win against certain stances he couldn’t before. The same goes for hype. Giving Diego hype before the fight — the scene where he lifts his head — increases all his stats by 10. That means he deals +10 damage in every stance and the power of his stances goes up. Once again, this means he can beat some of Matt’s stances that previously wouldn’t have been possible. And what about Matt? He’s tired. So yeah… now imagine the opposite of hyped — times one… times two… or three, who knows? Also regarding training with Diego: this carries over after the fight as well. If he became stronger in certain stances, that strength will continue into future fights too. On top of that, there’s XP, which I’ll also be awarding depending on who wins the minigame. So yes, all of this still counts — whether it makes the mini-game easier or harder, now and in the future :P About the raspy voice… good suggestions, but not there yet :P It’s nice to see the same scene with hands of different genders and skin tones heheh. I’d like to add even more variation, but for now it stays like this. I really should have posted the announcement here, but I just assumed people were also following on itch.io xDDDD

Trueclash games

Ahhh Hayashi, if that’s the case… then I think you’re going to be very happy with some of the additions in Season 2 (Beach). I’m really eager to show the designs I already have ready, because now I can go into details that were simply impossible before. But I’ll hold back and wait for a moment closer to the release date ;)

Trueclash games

I really liked how this new start of the game turned out. It feels much closer to the organization, writing style, and overall presentation of the more recent scenes. And above all, it allows me to present certain things more clearly to new players right from the start. My only concern is that I might be forcing the player to spend a bit more time with Matt and they might not be interested in him. But we’ll see what you all think afterward!

Luhnaire

Okay, fair enough. I get what you mean. I'm still unsure whether or not I like that I can do more than a few things, and it still doesn't matter for this fight, but... I can see at least a few reasons how that would be the case and still work, so I'm choosing to believe in your writing. I'm a bit nitpicky only because I had a bad experience with a game and I had to go check why I got that bad ending on the internet. Back then, the game just didn't want us to win on our first playthrough, and it made me upset about it. In Trueclash's case, it's very different, because I was warned beforehand (and the actual choice doesn't matter for me, cause I'm pretty sure I'm gonna enjoy it), so don't worry. I just raised a point I was concerned about. When characters keep their XP and stats in future fights, it even feels good enough anyway. Thanks for the answer! Hum... Now, I'll have to think about the raspy voice again. Huhu. As for itch, I kinda assume that people stops following there when they become patreons. I still go there just to look at the comments, but I saw your post about the commission completely randomly. I actually don't look at news there that much, especially when you already make so many posts here. Maybe it's just me, though. Anyway, you spoke about it here, so all's good in the end :p Contain your excitement, Hayashi. Cause if you don't, I won't have any reason to contain mine, and you may not be ready for the size of my comments in that case :p

Danny Masters

This game is amazing. i can't wait to continue it. You should keep up the good work. I love the characters and the choices that you can make. One of the very few VN games which bring me excitement to know what happens next. It makes all the choices I put seem more personal and I get attached to the characters

Trueclash games

When I design any part of the game, I try (even though it’s not always possible) to create ways for players to reach the same outcome through more than one path. Other times, I want to challenge you, so I hide an option in some way, or I increase the difficulty so that succeeding feels more rewarding (congrats to anyone who managed to finish the mini-game without cheating heheh). Because I understand what you’re saying. Sometimes making someone lose for no clear reason, or just because that’s what we want as devs, can feel frustrating to some players. Like I always try to offer more than one way to solve things, because that’s what I’ve learned makes an interactive story interactive rather than restrictive. For example, on the first night, the friendship you can gain with the characters is limited. Let’s say the cap is 3 points. But there are several different ways to earn those points: – through the type of answers you choose, which raise opinion scores with certain characters (for example, joking with Diego), – or through critical moments (important decisions or key situations you might have with that character). So, going back to Diego as an example: You can increase his friendship score by – aligning with his opinions (up to 1 point), – convincing him to train with you (1 point), – going home with him (1 point), – helping Harry (1 point), – and I believe defending him from Adrian also gives a point—there might be more, but I’d have to check my notes xD. So, just off the top of my head, I can think of about five different ways to gain points, but you only need three. That means you can actually reach maximum friendship with Diego and still go home with Harry or Matt, and you’ll be completely fine. You see what I mean? This gives you some freedom in how you choose to tell your story. That said, there are times when I simply can’t offer full freedom because of the massive impact certain outcomes would have on the characters. In those cases, it really is about finding a middle ground. I want to give you that freedom, but only in ways that still make sense narratively. And even regarding your point about the fight, I get that... And let's say I kinda did extra work to make sure there is a way for players to influence who wins... But that’s something I’ll talk about properly in the next devlog. :P

Trueclash games

Nice, Danny! Glad to hear that heheh. I hope you enjoy the fight it releases. I can’t wait to share that moment with you guys xD

Luhnaire

Thanks for the answer, Zak!

Luhnaire

Oopsy, I did it again and pushed "enter" without shift. Lol. Well then, too bad, I'll continue my post here. It's nice you put your answer here so that everyone can read, but as petty as I may have sounded, I really trust in your judgement. I'm sure what you did will work out nicely. Plus, I'm not gonna lie, this little tidbit of information you shared at the end did pique my interest. I'm eager to read the next devlog (some may say "as usual", and they'd be right, but still XD).