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We're back

We're back with more devlogs, I missed these xD. But first I'm going to talk about a topic: the comments.

Comments

At the beginning of TrueClash, one of the things I wanted most was to see an active community talking about the game. It didn't need to be many people, just a few in a forum, on Patreon, or somewhere else. Basically, I really wanted to see a community forming where people talk about the game, their experience and their opinions.

Nowadays we have that and more. I look at the feedback post and we have over 50 comments! And that to me is crazy and leaves me with a permanent smile on my face.

But it raises another problem… I can't respond to everything, nor do I think I should. Because I want this to be more of a community thing and not with my finger in it. But above all, I can't respond to everything without dedicating a good few hours to it. I'll keep doing it, and responding to things that need my direct response or intervention. Because I love talking about Trueclash as well xD. But I'm really going to try to distance myself a bit and let you do you.

To everyone who steps out of their comfort zone to comment… I read everything, and these comments, these opinions, these shares... They're memories that stay with me. Thank you.

There are a topic or two I want to address that I saw in the comments, so let's go with those first.

Comments influencing the writing (and Harry)

The short answer would be: yes. The full answer would be: it depends xD.

I read or try to read everything you write and absorb the information. And sometimes I think about what you write and whether it would be something cool. But sometimes it's hard to implement.

When I introduce or write a character, I create a character sheet, like a Word document where I have quirks, likes, goals, backstory, etc. And then when I write, I roleplay that character and I feel that it usually leads to a more organic experience that way (at least it's easier for me to write withat that in mind). But this is a process, and I can indeed add or remove details about them depending on the feeling I'm having as long as their essence remains and central core remains the same. I also think about the person's emotional states when I write. How is she feeling? How do they react when they're like this?

So, when it comes to the characters' motives for acting or doing something in X, Y, or Z way, I hardly see myself changing that because it would be very difficult to adapt considering everything that was written so far.

Quick example (SPOILER for 0.6):

When I read you talking about whether you thought Diego had done what he did, most of you thought yes, which made me give a little grin because I kinda wanted you to believe that. The writing was done to leave you divided or even leaning towards that feeling.

But I knew Diego's past and even though I loved the idea of having someone who was in prison before, things wouldn't make as much sense if I changed them or implemented that on Diego.

As it currently is, you understand why he's so attached to Harry, why he loses it at the beginning of the game… Kinda everything makes sense, much more in my view than if I changed it to the idea of him actually having been in prison… It kinda wouldn't fit the same.

However, this idea has been noted and I might do something about it. Because I found it interesting.

--End of spoilers--

Decisions and branching

And now an example that has been influencing me and making me think about what I should or shouldn't do:

You're going to enter the fight part and the post-fight part, where you imagine you'll talk to Matt about what happened. And here I've been reading comments saying they hope Matt loses, others saying he could win, others saying they want him to redeem himself and others saying they want him out of the team. And this has made me think a lot because I need to carefully consider not only the tone of the story we are telling, but also where we dedicate our resources, since using them in one place means sacrificing others. So things have changed in how I was going to approach this. But let me elaborate.

Win or lose

Matt winning or losing. That's 2 possibilities. Which means 2 distinct scenes + adaptability of different scenes in the future.

Matt in the team or out. Another 2 possibilities, which means more distinct scenes + adaptability of different scenes in the future.

And since these are interconnected scenes, we have combos. Matt wins and is out, Matt wins and is in, Matt loses and is out, Matt loses and is in. Get how easily complex that can get? And then I have the habit of thinking about the consequences of actions, so yes, we'd have 2 different Matts regarding some matters depending on these actions.

The way I planned this season (Matt vs Diego) and season 2 (beach), I feel like I could pull this off relatively well, especially regarding who's in the team or not. The problem is what I want to do for season 2… At minimum, in season 2 I want to introduce 5 to 6 new characters who could become romantic interests depending on whether they vibe with you or not. This means screen time will have to be well divided between them. I want to believe I can pull it off due to my experience DMing large DnD groups and making sure all characters continue to have relevance. But we're talking about double the participants and I still need to make sure everyone gets their attention.

But in short, my doubt here is… Do I take the risk and let players decide who wins or loses + whether Matt stays on the team or not? Or do I do something I also like, which is "You control a lot of things, but not everything—just like in real life, some things are beyond our control"—but it actually has to be something beyond Ren's control, otherwise it will feel like cheating.

So yeah, long story short, your comments and ideas mess with a lot of planning, but it has to be parts that can be changed because they haven't been defined yet or shown through the characters' behaviors. It has to have some logic behind it and give me the feeling of "it's just right."

Now regarding the importance of where I put my resources and why I'm worried about it:

What I've been doing

To give you some initial context, my real-life work situation has been a bit shaken. I won't go into details because this isn't the right place for that. But let's just say I've been able to dedicate 6 to 8 hours a day to TrueClash. (I still take 1 or 2 days off from TrueClash to reset and avoid burnout.) But yeah, I'm almost doing this as a full-time job. And where this leads me:

In the last few weeks, I've divided my creative energy into 2 development parts.

Making extra stuff for version 0.6

The holiday menu, reviewing 0.6content, improving the tablet through sound engineering (a term I learned from your comments <.<), animations, adding extra options and changing other details. (Maybe details that don't matter much, like the custom game cursors, but I think they're cool in case you want to change them to match the colour of your love interest <.<)

But I've also been going crazy working on the story part of the combat between Matt and Diego for 0.7.

Just like you can experience in the training scenes, when a fighter reaches 0HP, a critical moment happens that has a training or combat interaction - almost like a story bit. I've been learning and applying things like:

Camera movements, transition sounds, sound effects, visual transition effects, lights like imitating a flashlight or glows, animating parts of an image, etc. - Many of these are both exciting and new to me, so I'm kinda of addicted to it for now.

Diego Critical (When Diego reaches 0HP): I was working on this before version 0.6 was even released. It was hours and hours, easily more than 25-30 hours on this, making animations, transitions, sound effects, images, working on images, etc. And the problem is... I really love this xDDD. I get a boost in dopamine when things feel just right our awesome from my point of view. When I finished, I thought "wow… this turned out really good! Now I won't be able to do something this good for Matt and it's going to feel lacking…" Well then—

Matt Critical:

It took a bit less time because I already had some things done from making Diego's, but still 20+ hours again. But it turned out… even better and more complete. So I was like: "ohhh… this is unfair… Let's go improve Diego's." So I went back and added some things to Diego's. And then I thought "Dammm… It's even better now… But Matt's is still slightly better in my opinion." ,"Now I have to make the end of the fight and I won't be able to make it this good…" and well… I went to make the ending.

End of match: I started making an ending, I must be getting close to 20 hours and I still haven't finished. But curiously… I like how it's turning out even more than the previous parts of the fight. And that's good because it's the culmination of this conflict and having it feel just right is something really good and positive for me.

But the investment of so many ours on these leads to 2 things:

Increase in production quality. I think the presentation, cinematic, and sound quality is much higher for these scenes. I'm biased, but I genuinely think so.

Low Written contentI've been working on this for weeks and I only have 2500 words so far. Which is extremely low xD

And I feel the pressure increasing and I realize that… I can't do this always… I really love it, but I simply can't. I have so much left to do. The post-fight, the tablet, the logs, the team interface, ahhhhhhhhhhhhhhhhhhh! And I still need to have a patch ahead, that's at least 15k words in reserve. And why? Because when the beach saga arrives, I'm going to need a lot of time to finalize the visual design of the characters + the character psychological and traits development + the more detailed planning of season 2 at the beach - if I don't have that reserve, I won't be able to release anything for 1 month and I didn't want that gap.

Panic aside, this makes me realise that I should try to have this dedication to detail only for more impactful scenes like this final fight of the chapter or for more emotionally significant moments. Otherwise, each update will be really small and I don't want that.

And I'm going to have to look for external help as well:

Memory Logs

I wanted to do the design of the logs and the programming/animation/sound effects for them… But I can't without sacrificing other parts… So I'm going to hire someone else to do and implement these. But allow me first to share with you what we've done so far.

Sterki Original Design:

I liked the design, it fit with tablet design itself. But I wanted it to be able to contain more information and make it easier to read. So I tried to explain a bit more what I had in mind and it became this:

You would click up on an unlocked knowledge and it would give you more details about it, like a popup. And Sterki finished her design there.

When I started implementing it a few weeks later (coding and stuff), I felt something was off... I felt maybe it would be neat to look more like a totally new app on your tablet instead of being part of the same menu. I also wanted to give it more life. So I kinda started working on it to achieve that and I got this as a first mockup:

II liked it because it conveys the character's information better. Their essence, you know. Changing the colors, having a background image with the character's image in the corner makes it more personal and truly theirs. And I think that's the essence of what I want to achieve now.

Then I kept working on this, made a basic GUI map and the functionalities I was going for. Then later I asked Mark for help and he gave neat ideas and some assets. And finally we managed to get something like this:

Which is more in line with what we'd like to have. (Just missing the affinity and romance arrow, which I don't have in this image for some reason xD). But basically that's it. I have to find other people to finalize and program it because I don't see myself being able to with everything else I got to do already.

My concern is...

Commissioning

I've tried to hire several people throughout TrueClash's development, but it's harder than you'd think. Not because of a lack of people, but because of finding people who fit the team's vision and that feel conected to the project itself.

Before TrueClash even existed, about 3 or 4 years ago, I tried commissioning artists to make characters. And even though I had one or two acceptable examples… I think I was unlucky with a lot of the people I found. In short:

I got ghosted after having already paid

I'd ask for something and get a style totally different from the art people had on their page

I'd ask for something, request a change, and they wouldn't accept because it would end up cheaper even though they hadn't started the commission yet

Basically, a lot of stuff I don't feel like talking about.

But then I ended up being able to start the game on my own and here we are now. Since this project started, I've hired more help besides those of my friends.

As you know, the first was Mark. I really like him, talking to him is always nice and he's still with us but doesn't have the availability to dedicate himself to this…

Then there was a programmer. But I ended up having to fix a lot of things myself, from positioning to other scenes.

Then there was Sterki, who was someone I loved working with. We exchanged a lot of ideas, a super mega impeccable person! But I wanted something different now, a different design.

Then I went looking for someone to make music and I approached an artist whose covers and original songs I really liked. But I was baffled because yes, he would make the music, but it had to be kept secret because we use AI (in other words, "I'm against it but I'll accept the money and being part of the project in secret"). But it made me think a lot and I get why the person was like that. But also thought why am I looking for this when I already have artists and studios that support us? Better to turn to them.

And finally, I didn't tell anyone but I've been looking for background animators… I wanted to animate certain backgrounds to create more impact, as well as some backgrounds with lights, etc. And once again, I spent TrueClash money somewhat in vain because either they'd do the first job and then nothing. Or they'd end up being rude, or their PC would break and they'd be without power for weeks.

Ahh and there's also the NSFW artist I hired who also ghosted me.

In short, getting people who want the project and want to be part of it is hard, not only because they have to fit with the existing team but for the reasons and past experienced described above. And I don't even know if I should be venting like this, but I felt like I needed to.

But anyway, I'm going to risk the money again and try to find a coder and a designer to help us. Because I really need to take some weight off myself so I can focus on writing and developing the narrative. But due to what I said above, I'm not gonna lie, I am a bit afraid to waste the money you entrusted the project and see none of it come to frutition. But I really am at I point I need help on it.

Let's see how it goes.

End Note

I don't know if you guys like seeing this detail of how things develop like I did for the memory logs. If you do, I'll try to show you more next time.

Sorry for the mega devlog and for the venting. I'm really glad to have you all here in a way or another and I hope we can keep on making this game something you enjoy.

Cheers,

Zak

Files

Comments

Karma

Zaky-boy, the amount of pressure you're putting in yourself is crazy. It's totally fine if next patch is only the fight. Same thing with future patches, why does it need to be 15k words minimum?? There's only 1 of you, take it easy. You've been giving us huge updates lately and like Fyw said - consistent and high quality patches - the writting, the choices, the visuals and music... it's all been getting better and better but you're always dancing with exhaustion and that's not fair. We're here! (Beside chips and beer, maybe a vacation? ;) ) I love the ideas and what you come up with but I have to confess I got second hand burnout just thinking about juggling 6 new characters šŸ˜‚ I love your passion, dude, I don't think I would be able to do a third of what you're doing here - I think you may have superpowers in secret ;) (jk or am i?) Love the big devlogs - makes us feel part of the conversation and closer to the project and you. And also love all the discussions lately, really feels like we're building a little community here. I don't engage that much but always read everything with a smile in my face Thank you! Oh and good luck finding good help, maybe one of us could be the solution (wish i could help but i don't have a single artsy bone on me OR a coding one)

trousled bones

Hoo boy, that's a lot to go through... I'm sorry to hear about your difficulties in finding people that are right to help you along with the game. I know that can be difficult, especially in this world where AI is seen so critically. I hesitate to say this but... I will anyway, just in case... I know a programmer. I can maybe get him in touch with you? I don't know exactly what you need, but he's worked in the field of code for, uhm, a long. Long. Long time. I wish I could offer my own help, but aside from going through and finding the small translation errors, I'm... just a writer. Not professional, just a hobby. I don't think I have the services to offer you. So let's go on to choice. You're absolutely right that some times, we don't have a choice where things work out how we want them to, because we/our character can't interact to make the change. That's fine. But you describe two things: Matt win or lose. Matt out of the team or not. The fight? Realistically, Ren can't do anything about that, except what they may have already done vis-a-vis helping Diego train. So I don't really care if in the end, I have no say in how that works out. I don't care about Matt winning or losing so much as I do about the consequences of his actions so far. Matt out of the team or not is 100% a Ren decision. I'm sorry, I know that's a lot of work on your part, but we should get this choice. Uh, one little thing... you may, uhm, want to change the wording of "watersports". I'm assuming you mean sports that are in the water, as opposed to the NSFW meaning. If you do mean the NSFW meaning, that's totally fine too - not my bag but I'm not gonna yuck on someone's yum or anything. xD Just... food for thought there. In the end though, burn out is horrible. I've seen people go through it. Please take the time you need. Even if that means slower update roll-outs, either for just a bit or for a little while, I'm sure the people that care about this game would totally understand! Edit: Oh, and I totally forgot to mention... -waves Adrian away- Get out of here. None of my choices would ever lead to you...

Luhnaire

Finally got some time to make a comment! Devlog time :D About the answers. Don't worry, like everyone I read so far, it seems fair that you can't answer everyone. Even if it feels nice to have a connection with the author of the game we like, we still share a community, and I loved every discussions I had with other patreons. So let us do us, and do you :p About our influence. Thanks for the answer. I know I asked about this during last week. And of course, that's what I expected. I do NOT want you to change everything to please fans. More than most of the time, it ends up in being some sort of patchwork full of fanservice, and everything gets insipid. Having hopes is one thing, but it's also good for us to be surprised and not get everything we want. It's like the difference between a spoiled child and one that isn't. For me, it's healthy. I was just curious to know how much could depend on us. Your answer is quite like I'd do myself (I know Zak knows it, but for everyone reading, I'm also a writer). So yes. Don't betray a character's personality for us. I'd even be the first one to complain if I feel like someone have a sudden shift in personality. Hehe. About Diego (and SPOILERS). I actually realized that I got it all wrong about him. I misinterpreted something quite badly when he explained things on the first one on one discussion in the gym. I'm not sure I would have bet on him doing what he did back then if I'd understood it right. Cause I tend to never believe in rumors. Lol. That wasn't important, but I wanted to say this nonetheless. SPOILERS END. I love Adrian's CG XD Oh, and I loved Harry's too, but Adrian's made me laugh at it. Hehe. About the decisions. I agree to at least some of the other patreons. To me, choice is good. But sometimes, NOT having the choice is very healthy for the project. And I will say this right now, because I thought about it many times. Maybe you should do a first run to reach a few endings, with only a few characters. Implement a few visuals updates, the GUI. But imo, you can and should add other routes once the first ones are made. Yeah, sure, some people will feel ignored (like me if you don't do anything for Joel), but I'd rather get updates later, maybe even get an update that would give new materials only for one character, but gives him a full route. What I mean is, yes, 6 new guys is great. But I'm of the opinion that adding new guys later, like a DLC, is also refreshing, for a few reasons. This is just MY opinion, and people can disagree, of course, but here are the two main reasons. - I actually don't like that much to have to redo the whole game each time to get new CGs for characters. Because most of the time, I don't remember choices I made in saves, so I'd rather do it from scratch than not knowing how I get there. - I already said this on itch, but I'd rather have a whole story in one go to stay invested and emotionnal. Your pace of updates largely compensates that, because I don't have time to lose interest, but I fear you won't be able to do it if you're all alone and add a WHOLE lot of new characters. Maybe I'm wrong, but I'm concerned for you, at least. Again, I get why people might disagree, and I don't actually know what you're planning, so it may be doable, but since I'm here to stay, I thought I could give my opinion on the subject. Don't feel offended, this comes from a genuine concern for the amount of content you're trying to implement in one go. All in all, the quality has always been top notch for Trueclash, and I trust in your decisions. I'll support you all the way anyway! To get back to what you said, win or lose, do whatever you feel is right. I don't mind if Matt wins and I can't do otherwise, as long as the story doesn't feel forced. I wouldn't even mind if you added a route where he loses in v0.9, for example. To keep this kinda quality, I don't mind choices being added later. Yeah, I'm just repeating myself at this point. You get it. The memory logs and GUI look awesome. I especially love Lucas' CG, as if I needed another reason to love him. Hahaha. I can't look at the memory logs in details because Patreons doesn't allow me to zoom on your picture, but it feels like that's what I expected, so I'm hyped for this! About commissions. I actually know what you went through. I had a similar experience, except it made me completely abort the project. At that time, IA wasn't a thing, so I don't know what path I'd have followed if it was, but right now, I still don't like it. I can get why you'd use it, but as an artist, I never will get fully behind it. This a very sensitive subject, though, so I won't dig deeper in it, cause I saw you answer some comments on itch, and, again, I get it. What's important, though, and my point, is that I'm sorry you had all these issues, when you could have spent all this time doing something far more enjoyable and fun. I wished I could help you in any way, but I'm not sure I could... But if anything comes to mind, don't hesitate to send a PM. If you actually paid someone who ghosted you, though, you could ask for compensation. There are no reason to do that, and it's illegal. To be honest, I'm quite mad at them for doing so. Even if I think you just moved on, I sure haven't XD Don't worry about the vent, I get it. And I'm glad you were honest with us. It still feels like you're genuinely invested in the project, and it shows. Trueclash really is a great found for me, and I love being around here. I'll end my message by saying this, though : who the hell were the patreons back on the beach versus camping vote? Cause I hate you all. Lol. Of course, that's a joke. But seriously, though, I just don't like beach, and I'd lie if I say this was exciting news for me. I trust Zak to make something interesting out of it, but the scenery has no hype for me. As I see it, it's just fanservice to see the guys topless. Yeah, I know I'm being harsh (and I can't deny some bad faith here XD), but I really don't like beach. Going on a hike with Lucas or Diego would have been a perfect date for me, so I'm a bit disappointed. Now, I can say this : you're warned, I'm gonna complain a bit here and there. Lol. And that was me venting on this :p But don't worry, I'll stick to whatever you write next, cause I genuinely love Trueclash. You'd need more than a beach to get rid of me :p

Luhnaire

I'm glad I'm not the only one for the beach thing. Thanks for the support. Hehe. Also, I'm a big gamer too, and nowadays, the industry places fanservice everywhere for no reasons, so I actually share your fears, too. Not only on Gay VN. It's suffocating. I just can't deal with this anymore, and that ruined some games for me. Like you, the questions I saw about harem, threesomes, and NSFW content in general can make me uncomfortable. I even was a bit disappointed when we had the option to kiss Diego so soon, to be honest. Like you on that other scene, though, when I saw his response to that, it felt really refreshing. Him saying "Let's take it slow" actually made my day XD I already said this elsewhere, but when Zak says the characters are at the center of this game, he means it. And that's what got me for sure (and you too, apparently :p). I'm quite baffled at how much people are willing to pay on other projects here on Patreons when games are explicitly made for NSFW scenes. I just can't get it, especially when the characters feels so real on Trueclash. I might sound like a kid, but it seems so unfair to me that Trueclash doesn't get the recognition it deserves. Also, I tried to think about what Zak said about NSFW coming in the beach era because some characters were more inclined to it... And I just can't picture who actually is more enclined to it. Lol. I'll say this here, too, but I think I'm gonna say it again later when Zak explores this subject more on a devlog : I'm not sure I like the idea of NSFW's scenes being interactive. Although I'm confortable in my own sexuality, playing an interactive sex scene might make me feel uncomfortable too (cause I feel like prying, it's not me). I think I'd rather have a straightforward VN type for these scenes (or the choice to toggle on or off these interactions in the parameters). Of course, that depends on the kind of interactions Zak actually intends, but I said my piece. I'll wait and see, now :) About the new guys. I reread my message, and I'm not sure I was clear enough, so let me try this quickly. I didn't want to say you should never add any new characters in the story. But I wouldn't mind if we saw some characters soon, and there just wasn't a way to date them yet. It pains me to say this cause I genuinely love him, but Lucas is a good example. If, for the sake of Trueclash, you need to reach the ending for Matt, Harry, and Diego, before you have time to add Lucas' route, I'd be more than okay. Same with Joel or with any other guys you might add. ... Sorry, maybe my answer was a bit more than just for you, fywfhhy, but I know I've been thinking about these subjects a lot, so I'm glad I put it out there. And thanks for your comment, I enjoyed this discussion about beach and NSFW content. Hehe. By the way, Lucas could have had some water sports on a lake during the camping, so in any cases, he would have been good, and we'd have been better too XD

Jasnah

It is honestly crazy how aligned my thoughts are with both of yours. I do not have a ton of experience with VNs, but the ones I played before, I did not enjoy at all. It felt like pure fanservice with everyone serving the exact same purpose. Speedrun to the CG, get your quick dopamine, then speedrun again to the next one, with barely any real connection in between. I even played one where all the guys felt almost identical. Same body type, same jokes, same fetishes. And I never really understood the appeal of that. If the goal is only that, would it not be easier to just go to more appropriate sites? There is literally everything online nowadays. With Trueclash, I actually had that exact moment with Diego. I saw the flirt option and immediately thought, here we go again. But then he shuts you down, and it felt so good, because it instantly told me this game is not going to be that. Same later in the gym. And with Harry, yes, he is completely drunk, and you can take advantage of the situation, and then later you have beer pong. But I do not see that as fanservice either. To me, it feels more like giving multiple options so each person can pick what they enjoy, and also giving us more ways to explore the game and simply have more time to live in it. About NSFW, I will be honest. I do want it, but I want it to feel natural. Not something extreme or overdone. Something more personal and sentimental, at least with characters whose personality fits that vibe. And I do think it makes sense for one simple reason. At the start of a relationship, people are in that intense honeymoon phase, so of course there is more desire to be close and to be a bit naughty :P Also, NSFW can mean many things. Spicier flirting, a hand being a little too bold at the wrong moment, looks, tension, a sensual massage. It does not have to be the same explicit scenes we have all seen a thousand times. In my own relationship, and we have been together for years, our intimacy is way broader than that, and I genuinely hope to see that kind of variety represented in Trueclash. And to close the NSFW topic from my side, I also hate some of the itch comments asking for threesomes and harem stuff and this and that. It always makes me want to downvote or reply in a mean way, because like you said, it is constant objectification. These characters are so much more than that. About AI, I am going to be a bit controversial. I honestly care way less than people expect. Nowadays everything has AI somewhere. Recently, Clair Obscur Expedition 33 and the upcoming Anno 117 Pax Romana got called out for using it, and both still look amazing. The world is not going to stop, people will have to adapt. Is it rough? Yes. People spent time and money mastering these skills. But AI is not going to disappear just because it is uncomfortable, so we might as well talk about how it is used. I have been with Trueclash since almost the beginning. The game is free, which I honestly think it probably should not be anymore considering the quality. Patreon is basically for people who want to support the creator and play earlier. And with the quality of the game and the emotions it makes me feel, frustrated, angry, happy, everything, I am genuinely grateful this project exists. In a weird way, thank God for AI, because without it I do not think I would ever get to experience a game like this. PS I did not vote for the beach either, but hey, it is what we have and it was the majority’s choice. That said, Zak, I really hope that one day we can still go camping with the guys ^^

Jasnah

Hey hey, happy New Year ^^ So, for me it happened in a few moments. The first one was definitely the flirt option. At first I thought, well, flirting makes sense if you find someone attractive and both are single, so why not. And then we got Diego’s response, which honestly would probably have been my own if I wasn’t in the mood for that either. And clearly, he wasn’t xD Then came beer pong, which is where it really felt excessive to me. I would never just go up to someone and kiss them out of nowhere. I only did it to see what would happen, and then I went back to my normal route without kissing anyone. Instead, I told him he looked like a villain xDD At the end of the night, when you’re with him in the gym, you can get there either knowing or not knowing about his abusive relationship. I tried both, and both paths still give you the same romance option, ā€œTruth is, I find you special too.ā€ That’s a line I would absolutely choose, because at that point I’m still very much in flirting mode. But then he kisses Ren anyway, and from there our dear Ren just does not want to stop, so there is no option to pull back. I keep going, but my mind is in two places at once. One, this is moving way too fast. Two, has he actually processed his ex, or am I being used as a rebound? And then suddenly he reacts and says ā€œRen, I can’t,ā€ and my first thought was honestly ā€œDude, you’re the one who started this, what are you talking about?ā€ But then he finally says he does not want this to end like last time, and that was such a breath of fresh air xDD I personally would never have pushed it that far, but since Ren is apparently irresistible and things escalated anyway, him stopping it showed real maturity. And honestly, great and very coherent writing on Zak’s part. Zero fanservice. If this were like most other games, by this point we would already have had four NSFW CGs. About passive and active roles, I am pretty sure these characters will be written consistently with who they are. For example, if Matt is more dominant, I doubt he would feel fully comfortable taking the opposite role without showing some discomfort. That does not mean it will never happen, but I do think that discomfort would be part of it. I used Matt as an example because I honestly do not see Diego caring that much. He already said he gives everything in a relationship, and I can absolutely see him being passive and letting himself be ā€œcontrolledā€ by Ren. And this is actually one of the reasons I look forward to NSFW content. Not for the adrenaline, but because it lets us understand the characters even better. At least some of them. Someone on Patreon is definitely going to have to tell me how Harry is though, because I am absolutely not going there myself >.< Also, I had no idea who Hatsune Miku was, so I went to look it up because I was genuinely confused by your comment about what your mom said. But after seeing it and understanding the context… let me just say, your mom is amazing. Or at least her mindset is. Seriously, props to her. And yeah, ChatGPT is working just great for me too XDD

Luhnaire

I'll try to answer to both of you and not do a novel while doing so. I can't promise anything, though. Lol. First : HAPPY NEW YEAR, everyone! Now, back on topic. To sum up what we said about us having the same kinda thoughts about the game, I guess that all goes down to "you get the community you deserve". People willing to pay for Trueclash do so for a reason. And I'm loving that we build a community that resonates with this game because, as we said, it is quite uncommon to have a game where slowburn is actually something people enjoys. Us three being happy when Diego said no is quite funny to me, actually XD And I'll never forget the face he makes when you try to flirt at the start of the game. His "That's what I need right now" is making me smile each time, and I kinda fell in love with the character because of it. Lol. As for Harry, I actually don't think it's fanservice that much. Because he's drunk, and you actually can't do more than kissing him. Romancing the guy for real is gonna be as hard as it gets, I'm quite sure. Also, Matt's face when you kiss both Diego and Harry in the beer pong is priceless XD What I'm not fully behind, though, is that I couldn't find a way to romance Harry and get closer to him without kissing him and taking advantage of him being drunk. Maybe I just didn't try enough, though, cause I didn't actually want to date him. Like Jasnah, he really isn't someone I wish to date, like, at all. About the NSFW. I actually want them, too. I mean, they're pretty hot guys, and even if I don't like fanservice and NSFW for no reasons, I like it when it feels earned. It can be a good part of the story. I'm just not sure I like the interaction side of it. Except when it comes to choices. But rubbing the mouse on someone might not do the trick. Lol. It will all come down to how these are implemented. And if I don't like them, I just won't talk a lot about it, I don't mind. It still will be better than usual otome games XD Also, I'm rather sure I saw Zak saying to someone every characters will be able to be a top or a bottom. He wants to leave us the choice. Maybe on itch? I can't remember. I hope I don't misremember it. I'm curious to see what we'll learn about the characters with these scenes, too! About AI, I only briefly talk about it even though it's a very long and complicated subject. I just think AI has no regulations right now, and there should be. Saying people learned to use it and they should be allowed to use it is wrong to me, though. Learning to use AI, like Zak, can take hundred of hours, yes. But an artist takes thousand of hours to learn the same thing, and it takes a whole lot more time to do one even with the skill to do so. Using ChatGPT to fix your spelling errors or anything like that is entirely different. To me, you can't compare. What you mentionned about E33 was indeed stupid. They're a small studio, and they used it for a very small part of the game, one can even not notice. In this case, I agree, it's better. If they'd used it to make textures on the main characters, though, my stance would have been very different. To sum it up, I don't mind people using AI to make something private, free, and restricted to families and friends. When you start making money on it, it gets a lot more tricky. In Zak's case, I can get it. I don't support the idea, but that's okayish. I'd rather have this than nothing at all, especially since I know he tried to find artists. But you have to remember some artists worked for years, and still can't live of their art. AI is stealing their jobs to some degree, because it's cheaper, faster, and anyone could learn it in a matter of weeks, with enough dedication. People can't adapt. No one can learn to draw something as good as Trueclash in less than a few years of constant drawing, with thousand of hours training. I agree (and I already said this) that AI could and should be used, but we need regulations. Especially since the people making money out of AI are actually stealing and using real arts to create something (I mean the people who created the softwares, not the persons using it). I think it's not fair some people are making absurd amount of money when the ones actually working can't earn enough to have a decent life. It's way more complicated than just the surface level question of "Is it okay to use AI?". Even about Miku. That's completely different, because they hired many people to do a show that was different. I fully agree with your mother, too. Someone wrote her songs. Somone created her design. Someone created the choreography. There are real artists behind every aspects of her. ... I went on a very long tangent even though I didn't want to speak about this more than I already did. You can answer, and you can disagree, but I think I'll try to stay outta this topic form now on, though. It really hits way too close to heart, and I just couldn't help saying something because of it. Now, back to the fun. Hehe. Don't worry everyone. I won't complain non stop about the beach. As you said, it is what it is, and some people will enjoy it, so good for them. I hope we'll get a chance to do something like camping at one point, but even if we won't, that's okay. Majority voted. As for your question, fywfhhy. My answer would be partially like Jasnah's, but here's my take on it anyway. What didn't feel right was that the game was supposed to be centered around characters and personalities. The slowburn kinda thing. But in reality, even if the scene in the gym took months to reach after Trueclash's first release, in game, you can get there very quickly. It didn't feel earned at all. We didn't know the guy that much. We only spent something like 3 hours together. That was the start of a "one night thing". And I didn't like that. But I agree with Jasnah. It felt a bit too much in the beer pong event, at first. Taking a step back, it now makes me smile, because Diego just takes it as a game and even teases you about it. "Do better next time" is what I remember his answer sounded like, and it fits him. I still don't like it that much, and I skip this part, but it does makes me smile to think about it. I can't find where you said this, but I'm glad we have the choice to make a female Ren, too. Cause choice is good, and it's great if you feel invested thanks to that. I won't use it, but I love that women can enjoy this game from their point of view too. And I think that's it. Thanks for the exchange, everyone. PS : I have a question, though. I don't wanna feel like an idiot if I make the mistake, so I'll ask. What pronouns do you both use? I thought you were both going with "she/her", but I'm not so sure anymore, and I don't want to make assumptions. If you're comfortable sharing, of course. You don't have to :)

Jasnah

I think when Zak mentioned that all characters could be tops or bottoms, he was referring more to the literal aspect of gay relationships, meaning that characters can be versatile and that the player has agency there. What I was talking about is something slightly different. Even within that versatility, people still tend to have preferences, temperaments, and comfort zones. Being passive does not automatically mean being submissive, and being active does not automatically mean being dominant. Those are different things. For example, a character can be sexually passive but still be the more dominant presence in the relationship. On the other hand, asking a character who is naturally more dominant to fully give up control could realistically make them uncomfortable, even if they go along with it. I’m speaking a bit from personal experience here. I enjoy being in control, and when I’m not, it takes more effort from me. I can still do it, but it doesn’t come naturally. That kind of nuance is actually what makes characters feel real to me. So yeah, I think it makes total sense for some characters to be more dominant than others, and for that to show in NSFW scenes too. Not in a restrictive way, but in a way that reflects who they are. That’s actually part of what makes those scenes interesting to me, not the explicit content itself. I understand your point of view, I really do. I just feel like I don’t have enough direct experience to argue properly when it comes to bad uses of AI in games, because most of the games I’ve played never used it. So for me, beyond the fact that people are making money with it, I honestly don’t always know what concrete cases people are referring to. In Zak’s case, he is technically making money with it too, yes, but he also tried to use that money to hire artists. I remember that when he earned his first few euros months ago, one of the first things he did was try to commission someone, and it didn’t work out. And that leads to another issue. He has already updated some characters using AI to improve them, and some of us complained because they didn’t feel exactly the same anymore, right? Now imagine if one day he hired someone to redraw everything from scratch. I honestly doubt that person would be able to draw Matt or Diego exactly as we know them now. Not to mention the hundreds, if not thousands, of euros it would cost to redo all the backgrounds. That’s why I genuinely believe that, when it comes to character art, Trueclash will probably never fully move away from AI. And that creates another problem. If people never start accepting AI at all, then Trueclash will never get the recognition it deserves simply because it uses AI. Which means that this whole incredible game would only ever reach people who either don’t mind AI use, like me, or people who are against it but still decided to give it a chance. I do agree with you that the situation is way more complex than just ā€œAI goodā€ or ā€œAI badā€, and that regulation is needed, especially regarding the companies behind it. I just think that, in this specific case, I’d rather have this game exist, imperfect and controversial as it may be, than not exist at all. When it comes to ChatGPT, I think we can always counter-argue that point too. I do not speak English naturally, for example. I could be attending classes with a teacher who spent years learning how to teach or even just mastering the language. The fact that I no longer need that, thanks to ChatGPT, could also be seen as taking work away from someone. Or even more broadly, no one really needs to go to a library anymore to research most topics. I do not want to drag this discussion out either, because it’s clear we have different perspectives. But if we look at how the world has progressed historically, adaptation has always been part of it. I think Zak mentioned something similar on itch some time ago, about how, in the past, people needed painters to create ā€œphotosā€, and then cameras came along and changed everything, something seen as bad and unskilled at first. Not saying it’s simple or painless. Just that progress has always worked like this, whether we like it or not. And lastly, you can refer to me as he

Luhnaire

So first, thanks for answering about the pronouns. It may seem weird, but I don't like making assumptions. And yes, I'm a he/him :) Now, back to AI, but very shortly. To be honest, even if it didn't seem like it at first, I do think we agree on the use of AI for Trueclash, Jasnah. I did say I get why Zak uses it, and I'm not saying he shouldn't. But I will not praise it either. That won't make me stop saying his visuals look great, though, cause they do. So yeah, I think fywfhhy's right when she says we're mostly in agreement. I'm not the kinda guy with no nuances. I mostly am in the gray area. Context is important. And we need to learn how to live with AI. So yeah, I think that's it for me. About dominant/submissive. I didn't get what you meant at first, Jasnah, so thanks for sharing your point of view. Now, I can say I agree with you, too. That's what I meant at the end, about being excited to learn how characters will behave, to learn more about them. About your question, fywfhhy. I do like to click on every choices, too, even if I wouldn't do that in person. But that's always for reruns. Harry would be a very nice person to hang out with, for sure, as long as he's not drunk XD About games and gender. I can relate with what you said. At one point, I read a lot of M/M romance novels, and I had the same experience. Very often, these books are written by women, and for women. And it shows. As a guy, it felt weird, and sometimes even a bit offending. So I can totally see why playing a game made by a man when you're used to play games written by women could be a bit different. Ideally, though, it wouldn't, and that would entirely depends on how good the writer is. From what I saw, Zak handles it really well, but I also found women who wrote really good romances between men. So I don't judge you. It all comes down to your own tastes. Hehe.

BMD

I think everyone else already said so, so i will not repeat their thoughts about how you are pressure yourself too much (MATT WHAT ARE YOU DOING HERE DEAR?), i think its awesome to have a game where your options matter and you have freedom to choose, for example, if we should kick out Matt from the team (poor boy, people are heartless, who want to kick him out, even after knowing my boi is a 0,5 sec from a breakdown???) but i also think there should be certain limits, not for us, but for your lets say metnal health. If you give us that route, then you should think there will be: A route where Ren kick Matt out A route where we save Lucas or not A route where we kick Matt out and save Lucas Another where we dont kick him out and we dont save Lucas And we are only at the beginning of the game, imagine what will be in the future, it would be awesome, if the game is not made by a small group, if you guys do that, that will end in a burnout and i love this game so much for that to happen xDD (and of course you for making this game) We could totally threat him to kick him out if continue, both in a serious way and in a "i feel like your mother, being worried about you all the time, you're important to me and I don't think I can or want to keep watching you destroy yourself. If this continues, I'm going to have to leave this team. If you want to destroy yourself, go ahead, but don't make me your accomplice. " PS: Lucas best boy frfrfrfrfr i love my puppy so much

Trueclash games

Hahaha, that Matt comment was good, because I honestly think that myself sometimes too xDDD But aside from that trait, which I try to keep in check, I think I’m actually quite different from him. I think xD I get what you’re saying about routes, but I tend to think about it a bit differently. I don’t really build strict routes, I adapt scenes instead. The only moments that truly feel like a ā€œrouteā€ to me are when I create clearly separated scenes where you have to choose one character over another, and that choice creates a meaningful one-on-one moment. To explain it better… if you save Lucas or not, that means that in every scene afterward I have to imagine him being there or not being there. If he’s there, he talks and there’s extra content. If he’s not, there’s simply less content. It’s a bit like real life. When you’re with a bigger group, there are usually more conversations and dynamics than when you’re always with the same person. So Lucas adds work, but it’s relatively manageable, because I’m not rewriting everything from scratch. I’m adapting. The idea of Matt being kicked out is something I could maybe do without going into spoilers. But that’s where two important things come into play for me, and they need to be balanced. One is the perspective of the characters themselves. I always try to think about how Harry, Diego, Matt, Mafalda, Lucas, and the others would react to your actions, and make sure that has weight, both in scores and in their reactions. If Matt were to leave, it couldn’t be something everyone is indifferent about. Some characters would agree with it, some would think it could have been handled differently, and some might strongly disagree. Then I also have to see how that fits into the introduction of the next chapter. The second thing is the theme of the story we want to tell. Is it a light story? A serious one? Dark? Heartwarming? All of those can be interesting, but it depends on what we’re aiming for here. The more I write, the more I feel drawn toward a story about depth, recovery, unity, and struggling together to overcome both life’s challenges and the ones we carry inside ourselves. I hope that makes sense. That said, real life also teaches us that setting boundaries is important. Sometimes that means having a serious talk and giving someone a chance. Other times it means stepping away when you realize the other person isn’t willing to acknowledge those limits and you grow apart. I also found it interesting that you mentioned the possibility of having a more harsh or less harsh real talk with Matt. I haven’t really told anyone this yet, but that’s actually something I considered. It would give you space to express what you feel and think, while also making things a bit more manageable for me as a developer. But yeah… this is where my internal conflict kicks in. I know it would be really cool to do all of that, but it would mean sacrificing other things. I mean… if I implement every choice like this, I might have to cut other content, like going on a date with Lucas <.< . . . . . . . . . . . . . . I’m joking. I’m not cutting that :P

BMD

"like going on a date with Lucas <.<" I was SO ready to punch you after reading this LMAOO Yeah, I can totally see this game being different from the "routes" traditional way (and im all for it ngl, it makes the game to feel more real), the thing about it is (and im not trying to sait it in a condescending or bad way) you guys are a indie group, you dont have +1000 guys working in the game so you dont need to pressure yourself to make a lot of options with a lot of consequences than creates another group of different scenes, right now is more easy since is the start of the game, but there will be a time all of this will end in a burn out, im super grateful for your work, and I always will be tho xD Another thing i want to talk bout is "Is it a light story? A serious one? Dark? Heartwarming? All of those can be interesting, but it depends on what we’re aiming for here. The more I write, the more I feel drawn toward a story about depth, recovery, unity, and struggling together to overcome both life’s challenges and the ones we carry inside ourselves. I hope that makes sense." This is your story! You can and should do whatever you feel the story is asking you to do, but tbh (at least for now) the story is a bit more light but with certains topics that hint the story will have a more deeper and complex plot and, tbh, thats is one of the things i liked more about this game But seriously, dont push yourself a lot HAHAHAHA