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(yes, you can now listen to music preview as you read - how cool is that?)

A lot has been happening in my life lately, and it's made me go back to the beginning. To why I started this in the first place.

When I started writing TrueClash, it started from my heart. I wanted to write something I enjoy, and at the same time something that could reach the people who read it. Something that might become a way for someone to find out more about themselves, or about something they love. That intent is still true today, and it's what keeps me going no matter what.

For a long time now I've been collecting feedback. Good, bad, and sometimes hateful. All of it is valid, well... almost all of it :P. But what matters is that a lot of it is genuinely useful: people who actually play the game and are happy to lend a hand, who point out how things could be better, who ask for more, who want to understand the characters and their world a little deeper. I'm grateful for every one of those.

And then there's feedback I can't do much with, because it isn't about the writing. It's about what TrueClash is. Some people are upset that we use AI in parts of the production. Others are disappointed that the game isn't built around sex. Those aren't things I can rewrite. They're the shape of the project itself, and I'd rather be honest about that than pretend otherwise. Taste isn't something anyone can force, mine included.

What I'm going to keep doing is one thing: writing TrueClash and making sure it's the best it can get to. And not stopping there. I want to create and to give. I want to fill people's hearts. I want to share moments that are deep, spicy, sad, happy, joyful, unfair, and soulful. I want this to be a universe people share, and one way or another, complete. With their own writing, their own art, or just by being here with others.

We'll do our best to keep those intentions true.

And last but most important. We want to thank everyone who, here or on Discord, contributes with bits of happiness that helps fuel our good energy, creativity and overall happiness as well. Every bit of it, we take in. Thank you.

(Ps. Sorry, I couldn't make an avatar for everyone! Whoever made it, made it :P)

The Hidden updates.

Hidden things?

That's right, I've been updating a few things without telling you. And the most important one had an actual purpose behind it. The art.

What do you mean the art changed? Nahhhh, barely anything changed! Heheh.

So what was done? A few things, and I wanted to see whether they'd get noticed or not. Because like I told you before, I don't want to change or update the looks of the characters you already know. So I kept quiet about it, to test whether the changes were noticeable without influencing you first. Since nobody complained or pointed anything out, I'm going to assume they aren't. Objective complete hehehe.

Not all of them got this subtle update (yet), for now we have Diego, Matt, Harry and Lucas already updated and ingame for months now... (yes open and zoom in to find the differences xDDD)

What changed?

Lighting and shading, mainly. Which in some of them ends up doing two things: more depth and a better sense of 3D, and a bit more life in their faces. Some of these looked genuinely flat in-game, which kinda removes a bit of 'life' from them, as we are a mix of colours and reflections in real life as well. And some change more than others once it's applied.

If the difference is that small, why bother?

Honestly? Because I like learning, I have fun with it, and it makes me happy cause the game is also improving with it. And last but not least, it becomes our identity as of now I am the one manually doing the shading, reflections, eyes, eyebags and a lot of other things. So yeah, this work is done by hand in Photoshop, with techniques I came up with myself. Which makes me feel really good about it, and even if it's subtle, it all adds up to make TC what it is.

And with that said, you can have Joel's update as well. It's not implemented in the game yet, but you can see it... Ohh, you want more of him?

Ok... let's see...

Joel hair reveal! That's something, right? Because... he was always wearing a cap?... No?... Aff...

I know some of you wanted... a different hair reveal. But that's all you're getting for now, oK!?

And that is all!

...

Yeah... I know... You wanted more. Next week. I'll be here with more.

We've got lights to talk about, devtools to show, and who knows... more previews.

Ohh! And btw, if any of you want to guess what this devlog's music, and the next one's, is going to be used for, be my guest. I don't think you'll get it right, but who knows :D

And follow us on our socials! Viv and Flux are always posting and dropping little tidbits here and there.

Find us here:

Off I go!

With love,
Zak

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Comments

Starks

We love you Zak ❤️ keep doing what you're doing, you have so many fans so ignore the haters x

J E

The game is yours and your teams. If YOU like it we will 100% love it ! There are too many Karen around, and they will play the game anyway, it's just that some people can't shut the F up (and then they put on their red cap). Keep up the good work!

QueenBoss

The changes are subtle but they do make a difference! You can't make everyone happy, it's just a fact of life. I for one have loved watching the development of this game take shape. I'm excited to see where is goes! The team is doing an amazing job, thank you for all you do!

Liph

Seeing TrueClash take shape has been such a privilege! It's been such a crazy journey. You can't shy away from experiencing all kind of emotions in Vibrant city and that's what makes it so alive. And we love it! We crave it! We've all been painfully frustrated with Matt, or smiling from ear to ear with Lucas. And don't even get me started on the effect of Diego's "chico(a)" (those who know, will know). Well, I guess what I'm trying to say is that you guys are doing great and I hope this is just the beginning for our boys. (And Lissandra! xD)

MoonTide27

Omg I’m on tv y’all🤩. Thank you Zak♥️♥️ Keep surprising us with new plot twists for Trueclash. I can’t wait to see where you’ll take us. ;)