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Poll

Corner Talk #1: Choosing Fighters for Your Team

  • Every character should be an option 56
  • Most of them, but some should be locked in or left out (who?) 27
  • The team should be mostly fixed by the story - No choice at all. 9
  • 2026-09-27
  • 92 votes
{'title': 'Corner Talk #1: Choosing Fighters for Your Team', 'choices': [{'text': 'Every character should be an option', 'votes': 56}, {'text': 'Most of them, but some should be locked in or left out (who?)', 'votes': 27}, {'text': 'The team should be mostly fixed by the story - No choice at all.', 'votes': 9}], 'closes_at': None, 'created_at': datetime.datetime(2026, 9, 27, 4, 29, 55, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 92}

Content

Hey TC fam!

Today I wanted to try something new and a bit more casual here: Corner Talk. Short polls or quick questions to get a sense of where you all stand on things, both in the game and outside of it. They'll be quick, but they could genuinely help shape the direction of what I write and of TrueClash itself.

Choosing fighters for your team.

This one's especially for those of you who've played up to the latest patch and have a better feel for the cast so far.

At some point, you'll get to decide who's on your team. So I want to ask: do you think every character should be an option for the team? Are there characters you feel shouldn't be selectable at all? Or characters who should always be on it, no matter what?

Why I'm asking:

In TC, everything counts. I don't take choices lightly. If you pick a fighter for your team, they'll react one way. If you don't, they'll react differently. And that may also dictate who you have on your team meetings or not.

For me, having those different paths in-game is interesting and makes it feel more alive. But it also removes writting time from other parts of the game. But I'd love to hear your thoughts so I know how valuable it is to put the effort into making them happen, and whether some characters make more sense as fixed choices or not.

That said, choosing your team doesn't mean you'll only ever interact with the fighters on it. There will be times when you'll have to work with other teams, or with characters you didn't pick. The beer pong and the dance are good examples: you might not end up having Harry or Lucas on your team, and you still get to interact with them. A character not being on your team doesn't mean they disappear from the story. They'll just be part of it in a different way.

So here it goes: from what you know so far, what do you think?

Files

Comments

etheris

Hello team ! It is so nice to consider asking us about the fighters we'd like to have . I don't know if my opinion is valid or not , and i'm trying to be as respectful/mindful of others . Personnally i have BIG FOMO playing games (and i know we can replay them xD) but i like having options open .Wether to keep or boot someone out ? I love spending time with the characters and learning kind of trivia about them , so being part of the team would make it easier . I hope my post isn't too messy and that i didn't make too much mistakes in my writing (english is not my first language) . Thank you again to all the devs and artist for this gem of a game . I wish you all success .

Daniel Ollen

Is "every character" limited to the 8 love interests (Aug 3 Q&A)? If so, then yes, I'd like to be able to add some combination of them to the team. What compels me more than what each character does within the team, however, is how they'd act outside of it.

BMD

Tbh i really hope you can have all in the team and not choose who left out cause I will feel terrible choosing lmao

Mango 🥭

Hey! Thanks for the update. It is poll like this makes me realize the team is really putting tons of efforts and willing to receive feedbacks from players. For all the fighters we've seen so far, honestly it would be AWESOME if we are given all the crazy combinations. Hell maybe we can have a Team 9 with freaking Rina, Ace, Matt, Zane. That would be cool. But from a storytelling pov, it is definitely way too much for the writing process and all the choices. And also as in 0.93 update right now, there seems to be a slightly more "canon" storyline. I had two saves where one is Lucas being in the picture, the other no. And I can see the 1st is more polished than the 2nd one. In my 2nd save playthrough (spoilers alert): 1. In group chat there's a bug where it tries to load Lucas on the phone even when he's not in the team. 2. At the boardgame night Lucas being like a complete outsider yet shows up in tiger onesie and is so unbelievably FUNNY for me. Such a weirdo (with love and respect) in that context. Also the background of Ren's room (I chose the focused blue room) is not loaded correctly in the frame during setup of the boardgame. Besides the bug reoprt, I just wanted to say I completely understand certain plots are more canonical and deserve much more attention. And I really thinkg the idea of 4 members is essential for the worldbuilding. It emphasizes the consequences of making choices. So my suggestion is maybe there should a fixed amount of combinations? (e.g. Ace will only be an option if Harry is also there) And some of the interesting ones can be left in the late chapter (e.g. Rina & Joel can only choose to join Team 9 if Malfada somehow decided to leave Trueclash, and you also have to let go of 2 members on your team). But I guess that also depends. How does different fighters being on Team 9 affect Ren & the story? If there's basically no differences than just hanging out with them, I don't think that should be an option then. Thank yall for the hard work! Love the story so far and the QoL changes are really great too!

Starks

This is such a hard question! And I worry for you Zak if the most voted one is make everyone able to join your team. Personally I am torn between everyone and most of them, but I think most of them makes sense. For example Mifalda seems like a great coach, so I think unless there was a really good reason why people in her team wanted to leave and join you, it wouldn't make sense (i get that can be easily changed with story developement) Also I worry having loads of different combinations would mean you would have like 100x more work to do..... If you do end up going ahead and making it possible for all characters, I would suggest (for your own sanity) focussing on like a main 6 first, getting to the end of the story, and then slowly adding an extra one in once the game is done, or atleast when a season is done etc, however i'm not too sure how practical that would be. It should mean the story can progress at a nice rate, and you aren't doing a ton of work for each update (resulting in a slower story progression per update), and then once done you can look back and add additonal routes for people, which will also add replayability etc That being said, I don't know much about making a VN, so if my opinion isn't practical, I wouldnt be suprised! Thanks for asking us all though, we love you

Sandpixie

Gonna need all hands on deck. Sorry but they're all too hot 😩

J E

You will be swamped with work if we ask you to do every character. What about we have 4 now and then grow as the game grows? It will be easier on you and you can focus more on those. Each new char we get will exponentially increase the combinations of dialogue. I'd say focus on the main and then add when possible. I'd rather have faster updates than having all as team members. The others can be around, but not as much in focus.

QueenBoss

You know, I was really on the fence about this and changed my vote twice already. I think everyone likes options and my first reaction is to ask for it all, however I agree with Starks that it might be best to limit it to the love interests. It would take quite some time and effort to include everyone. If that happens, I won't complain but I'm content with limiting the scope. Maybe it can be expanded for season 2?