Idea Guy Blog #1 - Pregante (Patreon)
Content
In this type of post, we talk about what our plans are for the game, one topic at a time. Typically, we do not like talking about features in GOMI that are not imminent. None of this work has been set down or worked out in detail. The caveat is this is just our loose future intensions.
If I set this up correctly, the post body is for subscribers until it becomes public automatically in a few days? Okay-
Today's post is on an often requested feature - pregnancy.
We are not opposed to adding pregnancy and lineage mechanics to the GOMI, but it is not something we were planning to add from the outset. When we implement this feature, we also need to strongly consider legal and ethical issues relating to it, as it is an adult game that is supported via platforms that can be quite severe.
Anyway... Players would be able to activate the feature on the island via gameplay mechanics, or choose not to. It unlocks using the generic progression points players earn - this is how all features that not everyone may desire are controlled. It is available quickly.
Once activated, friends on the island that are appropriately tagged would be capable of becoming pregnant during sex. When the a friend is pregnant, they become visibly so. The number of customisation options that are compatible with this look are limited - those that do not cover the stomach and then a few specifically made clothes to suit. This is simply to be realistic about the amount of work required to implement the feature.
Users can then, further, select if pregnancy results in more characters being created - it understands that some just want a harem and not the result. These creatures basically come out fully formed adults - there are no babies and such associated. They go off and live their entire formative life before returning to the island.
New friends could be a combination of characteristics of the parents, but the details of how specifically this would work has not been discussed. Obvious ideas are selecting individual parts from each parent, mixing colours of parents or using related parts that resemble the parents.
The fate of the new friends is up to the player.
This is the basic implementation we desire. We are aware how things could change and develop further from here.
Thanks for reading.