Development Update Oct (Patreon)
Content
This post is information on the continued development of GOMI. Please consider the following.
Feature Development Summary
Fishing
Fishing is not too surprising an addition to GOMI. Pull out your fishing rod, look out for the fish you are interested in cast away. This is not typical keep the bobber in the middle style. The announcement of a certain game remake recently was an interesting coincidence. Once we have the fish...
Shop NPC's
Let's sell some things to gain a bit of currency. Interested creatures are willing to exchange goods for hard cash.
Inventory
We need to store all our fishing exploits (and our dosh). Pretty typical inventory. Pick items up, drop them in the world, exchange them.
Incidental Animations
Characters getting a bit of expressiveness with animations (outside of sex). The beginnings of personalities and quirks for individual island friends.
Progression
Collect the energy available on the island and put it towards unlocks. Necessarily this means then that some things are now locked???
Health
This get's it's own H1? It is me (the main coder) again. As much as I would like to just keep such things separate from project, it affects so it has explanation. The health has taken a downturn lately - this time it is not threatening life so that is good. It has slowed things. More tests are being done and the next kind of step of treatment might be imminent. Please keep this in mind in your approach towards this project.