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Greetings,

last week I continued to render as usual and as it was mostly dialogue and nothing too exiting I wanted to create another quick bonus render. Well, it turned out to not be as quick as I thought it would be, hence the late progress update today.

I wanted to see if I can do multi-step physical animation. What that means, in the first step I'm doing soft-body physic simulation, like the squish, shear and collision of the breasts and in the second step the cloth animations on top. This way both physical collision calculations don't interfere with each other and cause less problems. Well... so much to the theory. Took me quite a while to figure out the right order in which I had to "bake" this animations but got it in the end working.The actual problem came with the rendering. For some reason the render time for that shot went through the roof and would have taken 30hours and I spend 4h to try to figure out what causes the problem. In the end I just opened a new file, imported all the assets from the scene that would take so long, press render and it was done in 5min... No fucking clue where the problem was and pissed of I wasted so much time.

And I found out that I have a problem in my post work pipeline. Depending on how I save my images from After Effects they are slightly darker. I haven't figured out where the problem is yet, but I keep looking into it.

Anyway, next week I'll continue to render as usual.

Content

550 HD renders

2 HD Animations

~ 40% scripting done

Story is written and in review process

Files

Comments

backi480

At this Quality Level it is expected that the Problems are on the same Level 😉

Vanilia

Glad to see the steady progress! Just finished playing, and for sure can't wait for more. I hope there will be much more content with main LI (at least in next next episodes!). At first, I was laughing hard at MC and LI chin designs, but with time, they actually started looking much much better. If it's even possible, quality is clearly improving with each chapter. Keeping my fingers crossed for your Steam release!