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...A day later than I'd hoped, but here it is! Please keep the bug reports coming. If they're major, I'll try to fix them fast, and if minor, I'll make a note to roll them into the next major patch at the end of this month. As to what else will be in that patch....... I'll post an official update soon, probably with a poll, but unofficially I think it's time to go all-in on (and all into) some new enemies.

LINK: https://www.dropbox.com/scl/fo/bvj9yb7f5zlncyur0hkn7/AHBgsi-qEgcAWr-tB_fXjfQ?rlkey=hwtlimgvaok6ou53ves9eruzu&st=rq6ialdu&dl=0

Password: AnotherDayAnotherHotfix

Changelog

Fixed a couple issues that could cause you to be locked while traveling, until you masturbated

Fixed sprites sometimes showing their normal/aroused/orgasm versions simultaneously, leading to third arms/legs (but not the fun kind)

Fixed battles sometimes not ending even after you won/lost

Fixed equipment corruption notification layout issues

Fixed several corruption issues, including one that made you sometimes start with 5.

Numerous typos and text errors in events fixed

Fixed several weapon/echo moves that were missing targetting data (and thus unusable)

Changed wait/delay code from events, and the events in question, so they should be more consistent and make more sense.

Fixed imp lust-bomb encounter not actually adding the lust bomb effect

Added a little UI animation for when the event window is closed. Subtle, but I think it helps a lot with distinguishing between related sequences of pages.

Comments

youto toda

I’ve returned to the game after a few versions, but I can no longer beat the Priest/Rogue/Warrior combination (whereas I used to be able to). While luck certainly plays a role, encountering this combination often results in the player being defeated in a single turn. If this happens multiple times early on, you’re unable to boost your stats, leaving you with no choice but to succumb to the enemy. With the increase in the variety of events, the acquisition rate for fruit and food feels like it has effectively dropped (since other events can occur on food tiles). As a result, I am often forced to adventure while hungry, frequently leading to situations where the game becomes effectively unwinnable.

Loquacious Rake

Thanks for this! Very fair points and will take the advice for the next release. Speaking of which...I think it's time I build a proper testing suite - so I'm not trying to rebalance based on my own testing and can roughly simulate win/loss rates across hundreds of encounters vs different stats/moves/etc.