Hello again!
So, last update added new world events and imp scenes, as well as a major rebuild of the transformation/consumable systems and a brand new enchantment system for equipment. Big month for mechanics.
This month will be more content-focused. New enemies, finally! And some associated events.
August priority list:
Priority 1:
2 new enemies, with at least one win/loss scene each (more if I can)
Priority 2 (time dependent):
1 or 2 more enemies
Priority 3 (probably next month but who knows?):
Mechanical support for on-map quests (basically, multi-part events that require you to reach certain location(s) to continue/complete)
But as to which enemies to work on first...
The theme is transformed/corrupted human bandits. Which didn't make them meaner - they were already bandits, after all - but did give them a new/additional reason to (way)lay travelers. Kink-wise, I was thinking of basing each around one outsized and/or transformed body part.
So! Poll below. I'll prioritize the top two. Beyond that, I'll obviously see and be influenced by whatever comes in third/fourth/etc as well, but my overriding goal will be at least one each of all-male, all-female, and in-between.
Which premise for a transformed bandit do you want the most?