Home Creators Posts Import Register Favorites Logout

Content

Hey everyone!

Update v0.19.0 expands the consequences of high Intoxication, adds new evening encounters around the city, introduces another brainwashing event in the laboratory, and gives players additional ways to discover hidden objects and locations.

This update also adds new tattoo outcomes, improves equipment visualization, fixes a laboratory work bug, and continues expanding bank-account payment support.

Highlights

New high-Intoxication events when leaving locations and moving around the city

Several new encounters after passing out, including bandits and a tentacle monster

New neck and chest tattoo outcomes

Another brainwashing event for laboratory work

High Intoxication can now reveal certain hidden objects that previously required specific vision

Outerwear can now appear in mirror scenes, adjusted to the character’s current bust size

Movie theater tickets can now be paid from the bank account

Fixed an issue with laboratory cleaning progress

LINK #1

LINK #2

Intoxication Events Expanded

High Intoxication now has more consequences when traveling around the city.

A new event can trigger when the character leaves certain locations, such as the tavern, late in the evening while heavily intoxicated.

The character may collapse and fall asleep on the ground, leading to several possible encounters.

Possible outcomes include:

encounter with bandits

encounter with black bandits

encounter with a tentacle monster

Different versions of these events may also result in permanent character modifications.

New tattoo outcomes

The bandit version can give the character a neck tattoo

The tentacle version can give the character a chest tattoo

Toxic Fumes

A new random event has been added while traveling around the city in the evening.

During this event, the protagonist may encounter toxic fumes.

This adds another environmental hazard to evening exploration.

Intoxication & Hidden Discoveries

High Intoxication can now sometimes replace the requirement for correct vision when discovering certain hidden objects.

At 50 Intoxication or higher, the protagonist can now:

open the underwater chest

find the book while cleaning the alley during NEIGHBORHOOD CLEANING

discover the sewer stash during NEIGHBORHOOD CLEANING

This gives Intoxication another gameplay use beyond its usual effects and risks.

Laboratory Improvements

Another brainwashing event has been added while working as a laboratory cleaner.

A bug has also been fixed where cleaning the prison cells could sometimes incorrectly count as progress toward cleaning the OPERATING ROOM.

Outfit Reflection

If the protagonist is wearing a specific outerwear set, it can now appear in the mirror.

The displayed image is selected based on the character’s current bust size.

This continues the work on making character appearance more accurately reflected in scenes and interface elements.

Payment Improvement

If the protagonist does not have enough cash for a movie theater session, the game can now automatically use money from the character’s bank account.

Full Changelog v0.19.0

If the character does not have enough cash, money from the bank account can now be used to pay for a movie theater session.

Fixed a bug during laboratory cleaning where cleaning prison cells could sometimes incorrectly count as work completed in the OPERATING ROOM.

Added another brainwashing event while working in the laboratory.

If the character is wearing a specific outerwear set, its reflection can now appear in the mirror. The image depends on the character’s current bust size.

Added a collapse event caused by high Intoxication when leaving certain locations, such as the tavern, late in the evening.

Added a high-Intoxication event where the character collapses, falls asleep on the ground, and encounters bandits.

Added another variation where the character encounters black bandits.

Added another variation where the character encounters a tentacle monster.

Added a random evening city event involving toxic fumes.

The bandit version of the Intoxication collapse event can now give the character a neck tattoo.

The tentacle version of the Intoxication event can now give the character a chest tattoo.

The underwater chest can now be opened either with correct vision or with Intoxication 50+.

The book found while cleaning the alley during NEIGHBORHOOD CLEANING can now be discovered either with correct vision or Intoxication 50+.

The sewer stash during NEIGHBORHOOD CLEANING can now be discovered either with correct vision or Intoxication 50+.

Files

Comments

No comments found for this post.