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🌧 Realistic Visual Overhaul for ETS2 / ATS (D3D11 Graphics Mod)

This project is a complete visual refinement built directly into the game’s rendering pipeline — not a preset, not a color filter, and not a reshade-style overlay.

The goal is simple:Make the world feel physically believable.

🌤 Natural Light That Feels Alive

Lighting no longer looks flat or game-like.

Highlights roll off smoothly instead of clipping harshly.Bright skies feel intense without destroying detail.Midtones carry depth and subtle contrast.Shadows retain information instead of collapsing into black.

Daylight feels photographic.Golden hour feels warm and atmospheric.Night scenes preserve realism instead of turning overly glossy.

🌫 Real Atmospheric Depth

Distant mountains fade naturally into the horizon.Cities in the distance feel layered instead of cardboard-flat.The air itself has presence.

When it rains, subtle atmospheric density appears — not exaggerated fog, but realistic moisture in the air. The world feels heavier, damp, and grounded.

🚛 Surfaces That React Like Real Materials

Asphalt is no longer flat gray.

Under sunlight, it carries micro reflections and subtle sparkle.Under rain, it becomes darker, denser, and gently reflective — without looking like a mirror.

Truck paint feels coated and polished.Edges catch light naturally.Plastic and interior materials no longer look lifeless.

Metal looks metallic.Paint looks coated.Glass catches light at the edges like real glass.

Nothing is over-sharpened.Nothing is artificial.Everything feels grounded.

🌧 Rain Changes the World

When the wipers activate, the road response changes dynamically.

Wet asphalt gains controlled reflectivity.Highlights stretch softly across the road surface.The environment reflects in a believable, restrained way — not exaggerated, not cinematic, just real.

The transition is smooth.No popping. No flickering.Just natural environmental change.

🎬 Cinematic but Not Stylized

This is not a “dramatic preset.”This is not heavy bloom or fake HDR.

The intention is subtle realism:

Clean highlight behavior

Balanced exposure adaptation

Filmic color science

Controlled bloom and glare

Depth-based atmospheric perspective

Material-aware specular response

Clearcoat light behavior

Wet surface realism

The result feels like a well-calibrated camera, not a video game filter.

🧠 Built Into the Engine

This modification works inside the game’s DirectX 11 rendering pipeline.

It is designed to be:

Stable in all camera angles

Safe in menus and UI

Independent from reshade conflicts

Performance-aware

Cleanly toggleable in-game

No target-selection chaos.No unstable depth hacks.No gimmicks.

✨ What You’ll Notice Immediately

The world feels deeper.

Roads feel tangible.

Light feels physical.

Rain feels atmospheric.

Trucks feel premium.

You don’t see “effects.”You feel realism.

Files

Comments

SCΛRFΛCΞ

Has it been released now, or will it be released tomorrow?

Spammie

Does it work with tmp ?

Niklas Christiansen

Can any confirm his work. I cant find any evidence of this beeing legit. Sounds great, but to good to be true.