Araneabound video preview. (Patreon)
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after many months in development and many false starts, i'm finally starting to get the feeling that this is the right one to go with.
the post-mortem for this game ought to be interesting, since while a lot of its development is wrapped up in a lot of shitty living circumstances that prevent real work from being done, the false starts are also pretty interesting too.
but overall, a return to openbound deserves a little fanfare, i feel. people really hate openbound, they write it off as a meaningful part of homestuck, and i am the poor soul who finds it all alone in a wet cardboard box, and decides what it actually needs is to find its forever home. with me.
they say make a plan and god laughs, but i'm hoping to have the game feature-complete by month's end, which means that i'm hoping that all these systems (the journal, the music player, the achievements, map traversal, combat) will be properly prepared for becoming gameplay-complete, which then leads into polish and bug-fixing. there's a lot more freeform gameplay in this one than there was in the end of act 1 act 2 walkaround (which lacks a short and snappy name, so i guess that will be "WEDDINGTALE" or something.) so there will surely be more bugs to account for.
hopefully not that many, but they say god's in his heaven and all is right with the world. or something like that.