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Hey all, with VR conversions being a thing it means I make quality of life changes, fix small issues, and create native 60 fps conversions for previously made content, and so on - so why stop at using them for VR?

Over time I'm looking to upgrade every release to include 4K as well as supporting 60fps and a higher bitrate. Future releases will already have this included.

My Ivy animation was the first release to get 4K support but we'll take it a step further and get everything in smooth 60fps too. The Ivy and Deer Valentine's animations will be re-rendered for 60fps later on to support this as they were 30fps.

I made the rookie mistake of exporting some of my earlier content in a lower bitrate for a filesize friendly mindset, and having less experience with video formats I never realized how much the colors and quality change at higher values.

You can check out the first 1080p/4K 60fps remaster here. It's a pretty big change if you compare it with the original export, and not only does the exported footage look more true to the 3d render's colors but it also appears much cleaner! More to follow as they drop.

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Comments

rock5

any plans to make a lady of the lake vr?

nodu

Yep! The environment off-camera was cropped out for the animation so I'll have to restore a lot of that manually.

Hideo Sasaki

More 4k content pls. I dig ultra quality stuffs.