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Whee, hello cheesecakes! It's time for our second update of the month~

The new sprite art I've been showing off is now fully implemented in the game and looking good! Nozomi's sprite now has some much needed visual variety and looks like she's talking to other people besides Kyou, and of course we have Risa joining the cast proper. Her sprite turned out amazing and I'll definitely have to think about how I could make more use of it.

Coding Nozomi's new pose into the game took some doing, though, and there may be some bugs as a result. Please let me know if you see Nozomi appearing as a silhouette anywhere in the game. I think I was pretty thorough going through the whole thing and making the necessary adjustments, but it's still quite possible I missed a spot.

Besides the sprites I've made a few changes and additions to the text. Still no new full path, I'm afraid, just an expansion of the villainous robot path ending that I did on a whim, plus I worked some of the previously sketched-out sections of Nozomi's reversal path into some proper written script. It's frustrating that I'm having so much trouble with this path, but it's slowly getting there. I'll persevere.

So that's it for another month of obligatory early access releases~ The next release should be in three weeks, but I'm considering a bonus release next week to try and up this month's disappointing word count. We'll see how it goes :)

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What's New

New pose added for Nozomi's sprite

New sprite added for Risa (formerly Kasumi). She appears frequently during Hiroko's route

Rewrote most of the back half of the Villainous Robot path's second ending (obtained by arranging to meet Sayori at Nozomi's house)

Written functional dialogue for Nozomi's Reversal route, up to about halfway through the fourth day

Made some more tweaks to a few of the conversations along Hiroko's route

Fixed a bug on Nozomi's path where Kyou testing his theory on her to the full and taking responsibility led to the game jumping to Hiroko's ending and then crashing

Word count is now over 125,000

Lots of typo/grammatical corrections, made while I was coding Nozomi's second pose into the game (and re-reading pretty much the entire game script as a result)

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