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Hi!

Jérémie recently made changes to the game’s code that improved the Parafolks’ pathfinding that we’ve already told you about in a previous post. What is pathfinding? It’s how the characters will find their way in the world and walk around walls and objects. In order to test it out, we built a hedge maze for our Paras!

🎥▶️ Watch the video at the top of this post to see our pathfinding in action!

Eli seems pretty excited about this maze!

Behind the scenes: the game generates a navigation map (in blue) to determine where the characters can walk.

It’s so satisfying seeing our little Parafolks navigating their world! We still have some improvements to do like smoothing the movements when they turn a corner, adding custom navigation when encountering objects along the path like doors or stairs and optimizing the code that does the pathfinding.

Have a great weekend!

Alex

Edit - January 26, 2023: This post in now public, feel free to share it!

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Comments

Anna

this looks stunning! i would love to make a corn field maze in game for some fall time fun

Minakie

Pathfinding is looking great, as is that hedge maze! I loved the animation at the beginning of the grass swinging in the wind, it's subtle and not too distracting. Seeing Sebastian strolling calmly with Eli energetically rushing in front of him is very realistic and just makes me smile. I see kids running in front of their caretakers all the time. Amazing update as always! :)

Daniel Asraf

I'm really looking foward to see this pathfinding system works with stairs, Looking cool so far!

Christine Harvey

That looks great! How exciting to see all this progress coming together! I have a question relating to pathfinding. If we build a walkway or something, say to the front door from the street, will paras take this path or the quickest path to the door?

Sarah Rodrigues

Amazing job so far guys! The pathfinding is looking incredible so far!

ladyteruki

Will they be able to step over things ? Since the build mode IS the live mode, how would it work if you placed a bush on their path or created a shortcut while they're walking ?

Misia

I know it's just a game but i feel like my baby accomplished something ❤️

Michael Green

Excellent work as always! Can’t wait to play the game in full!

Stefan Zylbersztein

amazing! I love how the progress is going so far, tho I have a comment about the animations, when they change directions while moving seems a little abrupt, but I'm sure you're still working on those things, still its looking great!

Alexandra Brownlee

Its looks good but when they turn corners they sort of hug the wall and snap their body into place when they turn it looks a bit unnatural.

Tallia Storm

What a wonderful and fun way to test pathfinding! Run, Eli, run!! The teams's work is always creative and top notch! Looking good! Can we keep the maze for the game?? 😄💕

Pedro Lima

Short update and very technical, but probably one of the most important so far. Keep up the awesome work guys!! I'm curious how the pathfiding will work in combination with the open world. How the paras will choose their vehicles, how the vehicle will navigate in the world and other pressing questions.

Serasmiu

I'm SCREAMING!!! THEY DON'T WALK STRAIGHT! OMG YOUR PATHFINDING ALGORITHM IS SO REALISTIC 😍😍😍

Sarah

This looks amazing! I'm so impressed that none of the paras are walking directly in the middle of the path; they seem to be able to "see" corners up ahead and start angling their path towards the next bend. What a solid foundation for live mode!

Amata

As an avid gamer, I follow the progress on a lot of games currently in development (for example, Ashes of Creation) -- this is the one game that I am most confident about supporting & genuinely feel like consistent, meaningful progress is always being made. Told my wife just the other day that Paralives could be in development for years, and I would be fine keeping the Patreon strong - I feel like y'all always do a great job of providing updates and keeping supporters "in the loop" for both good milestones and also hiccups along the way. Thank all y'all SO MUCH for all the hard work!!

PenudBudr

So awesome, I love your team.

Athena Juelfs

I agree with Amata! Paralives is the first and only game I support via patreon and will continue to do so. I was immediately drawn to the transparency and the openness from the developers to even the sense of community from other supporters. I think this game will make a huge impact on life simulation game play overall, and I LIVE for the updates we get! Amazing job everyone. I am sooo excited to see what other amazing things you guys come up with 😊💜

Slippers

The little boy running ahead of his dad is so cute and realistic! I know this video was set up to look like that but I've never seen that in a game before. I'd love to see an in-game option where a parent and child walk together at the same pace but the child is running ahead and lagging behind, stopping to look at the trees, etc!

Beth Attrup

this looks so good! would be cute to have a little hedge maze tucked somewhere in the world too!

Danielle Ellis

Amazing! Will there be different walk styles?

I JONES

It all looks very believable, including that the child is running - they do that. The only problem with AI is it has already worked out the path before it starts, which means that mazes will always be solved unrealistically quickly. It's almost worth thinking whether there could be a flag on the action "unfamiliar layout" where some fake false turns could be added in. Or would it just look too faked and get annoying to the player?

samber

I just gotta say, everything is so pretty. I love the look of the game c:

RavenShadow

Yay, this means I can make complicated houses with my parafolks canceling actions.

Zeevryn

The real question is…did any of them find their way through the maze? 😜

Natasha de Beer

can we please get that as a mode while in build and buy mode please? i think it will be especially useful cause as a builder in sims i like to clutter my rooms but its hard to say how tight a area can be for the sims to walk in example

Becky (Tinks)

This is amazing! I love how Eli is raring to go! 😆 superb job! Jérémie & team! 👏🏻⭐️

Hannah Moody-Goo

Very cool. I am so impressed by this and I love seeing the progress!

Ricardé

So amazing! I'm very impressed that you guys really do care about such things.

Nyssa J

Oh wow! The game looks absolutely stunning 🤩

Felicia Bailey

I'm not sure if this makes sense on this specific post but the thought just hit me! In certain games time moves way too fast and it feels like I don't have time to really enjoy simple activities without 2 hours flying by. Will you guys have a way to have time be slower than most simulation games?

meng

When I look at everything in paralives and it soooo soooo sooo cozy to me when the game come out i’m gonna play it for 24 hours

Deborah Aittokallio

It would be cool if they could climb over things like walls, and sit or jump to the other side, like if you click a wall an option for climb and sit could appear. And if you click on a path beyond were there is a wall in front on the para they could jumb over it and continue their path. And also if they could walk over smaller objects would be cool too, would be nice when you clutter on the home. But I'm guessing it's quite a bit of work to do that.