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I hope everybody is having a good Friday! Jérémie here, with today’s Patreon post about a topic we have been working on for a while now and that I’m super excited to reveal; how relationships will be defined in Paralives (as the title said!). As usual, this post is for Patrons only, so if you want to keep a good relationship with us, please do not share it, haha :)

👩‍🏫 The Basics

In Paralives, here’s how you develop relationships:

📊 Relationships aren’t just defined by one progress bar.

🏷️ Instead, relationships are defined by multiple specific labels that you unlock as you play.

📈 These labels can be upgraded so that players can tailor each relationship.

On the left, you can see all of Sebastian’s connections (we still need to add a way to see how close you are to each character, at a glance). On the right, after selecting Jason, we can see the labels that define Sebastian’s relationship with Jason.

🔖 Labels

Something we wanted to do in Paralives was to make relationships between characters unique both to allow for storytelling opportunities and to give players different reasons to build relationships between characters in order to accomplish certain goals. A concept that we landed on is the idea of Relationship Labels. Two Parafolks are more than just “friends”, or “roommates” or simply “family members”, they can have a multitude of labels that represent their relationship. They can have friends that they hang out with to chill and relax and friends to share their deepest secrets and insecurities. They can go fish often with one of their coworkers, or have a secret crush on the lady that works at the library. All of these concepts will be identified as Labels.

Here are some labels that we could have in the game:

👨‍👨‍👦‍👦 Labels that define family links: Mother, Father, Sister, Brother, Aunt, Cousin, etc

🤝 Labels that define types of friendship: Friend, Confident, Cooking Buddy, Party Partner, etc

💖 Labels that define romantic relationships: Love Interest, Secret Crush, Lovers, Married, etc

💼 Labels that define professional connections: Boss, Coworker, Business Partner, etc

😈 Labels that define enemies: Rival, Bad Neighbor, Mean Ex, etc

⭐ Combo Labels

To represent multifaceted and evolving relationships, if two Parafolks are high level in two specific labels, you could gain the opportunity to unlock what we call a Combo Label. These are powerful labels with better gameplay effects and bonuses. Some examples could be:

Friend + Confidant = ✨Close Friend✨

Coworker + Creative Buddy = ✨Productive Duo✨

Friend + Rival = ✨Frenemy✨

Friend + Mom = ✨Best Friend Mom✨

Close Friend + Lover =✨Life Partner✨

When two Parafolks have Combo Labels, you know that they have a history together!

🎮 How Labels Affect the Gameplay

This idea allows us to do plenty of interesting things:

Having one-sided labels, where characters might feel one way about another, but the feeling is not mutual.

Giving the player bonuses, such as cooking being easier, going faster or granting more skill experience when done with a “Cooking Buddy”.

Allow characters to progress in different directions than the ones you might be used to (enemies, rebel teenager, nosy neighbor) without feeling that you’re “failing” at something.

Labels having a level allows us to make relationships progress over time which can be pretty satisfying, especially if you get different bonuses along the way.

Unlocking new interactions, having impacts on careers and school-related activities, and much more!

Being used to baking together, these two are more efficient at it since they have leveled up their “Baking Buddies” relationship label quite a bit!

We really feel that such a system will allow for a large number of unique relationships where two pairs of Paras won’t exactly have the same labels and thus won’t have exactly the same past together. It also allows players to weave stories using the labels and the mechanics they will provide.

In this scenario, a Para has a secret crush on someone, so they can send them a secret love letter. The other Para will never know who it is from!

This is just a small introduction to our relationship system, of course and we can’t wait to detail more aspects of it later in the future. How labels are unlocked and leveled up as well as more mechanics related to them will be revealed in a later post.

I wish you all a good day and end this post by asking; What kind of Relationship Label would you love to see in Paralives, and what could that do on the game?

Jérémie out!Edit - February 7, 2024: This post is now public, feel free to share it! 

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Comments

samber

I loooove this idea! I've always wanted more complex, dynamic and unique relationships in a life sim game! Some sort of labels that I would like to see are Jogging Buddy, Affectionate Friendship,Self-Improvement Partner, stuff like that. :) Very exciting! I can't wait to play the finished game! You guys are doing so great!

Natália Stein

Every time I think you guys can't surprise me anymore you go and do something like this. I loved so much this ideia. This one-side relationship is perfect too!!

Pvydrow

I noticed that.... the rooms shown in this post... they have ceilings....... u can tell because of the lighting hehe. does that mean we're close to seeing how ceilings and the roofing tools will work? :D

Sehrys

this is absolutely outstanding, i LOVE this concept! seconding the desire for polyamorous and open relationships, for (queer-)platonic relationships that aren't treated as "less than" romantic relationships, and custom labels. i also hope there will be genderneutral versions of all labels (sibling, parent, spouse, nibling, etc.) and maybe the option to edit the names of labels in general? i vaguely remember you guys showcasing the option to edit text in the menu(?) some time back. there are definitely relationship labels that are commonly used that i would like to be able to adjust - for example i personally really, really dislike the phrase "friends with benefits", and i'd love to be able to relabel that, if that makes sense? anyway, very much looking forward to the upcoming details!! have a great weekend everyone x

Christina Renna

This is super interesting and has SO much potential for storytelling! I particularly love the "secret crush" label. I feel like I'm gonna be playing with that a lot, hehe. ^_^

Becky

This concept is so exciting!

Vicarious Human

This is sooooooo what I’ve longed for in LSGames relationships. I love this concept so very much. Thank you ParalivesTeam 🫶. This means a big deal to me and I’m sure the same to many others as well.

comprehensive galaxy

Oh wow I love this!! One of the things I've felt has been missing from so many big name sim games is asymmetrical relationships. Can't wait to play with it!

crazycreature studios

This is so cool!! This is gonna be so fun to experiment and play around with! I’d love to see if paras could develop jealousy or admiration towards a particular para depending on their relationship and to see how they affect those relationships.

Hannah Moody-Goo

This is so awesome! I'm really excited about the storytelling possibilities that labels opens up. It also makes it easier to return to a game after a period of not playing and remember exactly where characters are at and where you are in a story. :) I'm excited to see how the rebellious teens work with labels. Some teens may be rebellious but have, or end up having a good relationship with their parent(s) while others might end up not having such a good relationship with them into adulthood.

Elen Pink

I am very curious about what traits/personalities will cause certain parafolk to like or dislike each other. I hope the player doesn't have that much control over that; as in I hope that a parafolk will dislike another parafolk no matter how much they interact.

lux

the secret crush would be so cute for story-telling

Em Zed

I would love for there to be some traits that we can apply to Paras, that would immediately apply a relationship label to specific/all Paras. For example, a Para with the trait "Mayor" or "Celebrity" or "Attractive" or "Evil" would affect what kind of relationship label others get for them. Celebrity trait might equal "Fan" relationship label for other Paras. They would then have unique interactions they could do with each other, or react uniquely to that Para. This kind of setup would make it really easy for us to mod historical neighbourhoods in the future ;)

Jen-nay S

I adore this concept for relationship building! It feels so much more realistic and has a lot of room for storytelling and game-play! <3

Kayla

I love this so fkn much!!!!! What an amazing concept to bring to life in this game!!! I know it's hard/was hard/will be hard (lol) to accomplish, but that's going to bring such an amazing dynamic to the gameplay that I've never personally seen before. 🥰🥰🥰🥰

nemenems

This is so cool! I'm so excited for this game and the storytelling I can do with it 🥺

Kechi

Love, love, LOVE that you're included one-sided relationships. It makes for far more realism to have relationships where one person feels more strongly about the other or even maybe one person liking/loving a person but that person not liking them at all.

Catloverplayer

Please have boy/girlfriends and exes.

Catloverplayer

I'd love to see friends with benefits.

Kanesa Miller

The ability for a Para to be polyamorous would be wonderful.

Khaya

Mindblowing!! Every post just gets me more excited for the game! I love your approach and the way you question what has been the norm in life sim games until now and improve on it! I love the realism the relationship system, real life relationships are dynamic and complex and I love that will be a possibility to play with. As far as relationship labels I think it would be interesting to have some formal/relationships that would make some sims feel awkward if they met in public, like guidance counselor, therapist, doctor, divorce lawyer, school dean/principal, financial advisor, (these would depend on careers of course.) and it would depend how they react depending on personality, shy vs extrovert etc.

Kyu Mi

I love this. Hopefully there'll be also comfort person 👀

teplavecernice

this is so cool! can't wait for my paras to be cooking/baking buddies with their grandparents 🥰 i would def love to see "friends with benefits" or even something like "sidepiece" to stir up some drama 😈

Panthro Samah

This is much better than what I was expecting!

James Bender

You going to add Mod expancane pack. sorry not very good at spelling

James Bender

21 or over mod expansions pack

James Bender

you can add a state id for that

Apila

Ahhh! Looks like so much fun!!! This complexity and ability to progress on relationships is what I've wanted in a life sim. Khaya's idea to have a professional-customer relationship is great. I'd like to have also more hobby related buddies, and family relations gone bad. Also relations spesific to certain ages like favourite parent or elder's caretaker.

Melissa

I love everything about this!!! <3

Flávia Ramalho

I love the system, the idea looks amazing and complex enough to have different kind os relationships. Is it going to be possible to have different romantic relationships labels with different people like friendships?

Leticia

Esto es increíble, quiero llorar de la emoción. No he visto un juego igual y al que se le haya puesto tanto cariño como a este. Estoy sin palabras, de verdad. Muchísimas gracias por todo esto.

Nathalie Carluccio

Wow I am very excited 😊😊😊 looks great 👍👍👍👍👍❤️❤️❤️❤️

Jailene Rosario

I would love to be able to see open relationship styles natively in game without need for mods

Karina

I love how the relationship system looks so far, especially the idea of 2-sided relationships! It reminds me a bit of Tomodachi Life, which despite being repetitive felt very replayable in part due to this type of relationship system on top of its overall weirdness. Just wanted to leave off with saying you guys are doing amazing from what I can tell and thank you!

Maiara Fonseca de Alencar Barbosa

I like the potential this brings to story telling. Like, having a ex that you're still in love with... That would be so great.

Mila

I would Love a Friends with benefits Label xD

TriforceSims

Love this, I can see endless possibilities & it makes the relationships feel more personal and real. Only thing I'd change is the example "Close Friend + Lover = Life Partner" - it'd be nice to see a life partner option not involving romance for aromantic paras. But I get that was just an example! Super excited to play this game ^_^

Lealovescats

Such an amazing idea! I feel like this would also motivate me to build skills and to build relationships. It is also more realistic. Let's do it together because it will be faster and the result will be better. Love it!

Jordan Ay'che

This is a literal game changer. By far my favorite feature yet

Kayleigh

I looove everything about this! Can’t wait to see this develop.

Jessica V

This is an amazing feature! Can you have enemy and lover at the same time?

Juliana V.

I loved the ideas, I just hope, o a very personal oppinion, that the level system is a bite more hidden, since it is kindda strage to see "cooking buddies lv 5" XD But I undertand that it is a early stage and this can change :D

Khaos

So happy to see this!!! The possibilities will be nearly endless and it will allow for really unique situations, like not being super friendly with someone but confiding in them cuz of a shared history or something

Mia

Love this!!!

Hagfish

i love how deep this system is! social interactions are really important to a life sim and paralives' label system looks AMAZING!

Simulacra Mods & CC - Paralives

came back to this and I have to say that I love this concept, Inzoi implemented something similar after this post was made but they just split the usual relationship bar into 3