Devlog #8 (Slimy) (Patreon)
Content
Yo! Time to share this week's news.
Like last time I spent the first week working on the mushroom boi, this time I spent most of my time working on the slime. A new slime model has been added, along with basic animations and 2 sex animations.
Slimes also now have random body shapes and colors. High shape values will be encountered rarely. Looks like some variety.
I also smoothed out their movement a bit. Overall, mob behavior code went through some refactoring, optimization, and improvements, though it might not be very noticeable in game.
Also, when a mob catches you, you can no longer just cancel the sex scene and take the loot. Need to cum anyway.
Just in case, I added "Unstuck NPC" button to the pause menu. It seems NPC navigation still has critical issues, and sometimes they end up stuck in places they can't get out of.
By popular request, I also added an FPS cap setting: you can now lock FPS to 30, 60, 120, 144, or 240.
Recently, I've been working on adding a spell selection menu. As I mentioned before, spells won't be directly tied to staffs. You will be able to choose them. Staffs will act as catalysts, affecting cast speed and providing a damage modifier. I also plan to add not only combat spells, but also some fun or even spicy ones. We'll see how it goes.
Bug fixes and small changes:
I tweaked the color correction a bit.
Did some work on LODs, which should slightly improve performance.
Fixed an issue where mouse input would break if a new mob instantly initiated another sex scene right after the previous one.
That's all for this week. Right now I'm working on creating various VFX effects for new spells so I can add a few more in the next build. At the very least, I'm planning an AoE spell.
Thanks everyone for the support <3 Stay tuned.