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  • Lilrien's Secret Potions Build 10.zip

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Yo! Time to share an update. I wanted to do it yesterday, but I had no inspiration to write the post.

This time I mostly worked not on new content, but on preparing a foundation for future improvements. For example, the idea to make magic the way it is now came to me suddenly, so all the code related to spells was written, basically, just to make it work. The same goes for some other things that I tried to fix now.

I also have a few experiments in mind that I really want to try, but I'm worried about falling behind schedule.

Alright… let's get to the point.

First of all: I reworked the Slime. Its behavior isn't much different from the mushroom, but its attacks undress Lilrien. It can also be baited with the Horse Dildo.

Also, this time I brought spell selection into the game. As I said before, scepters are supposed to be just catalysts. Right now, scepters affect cast speed. Later I'll add a damage modifier. I didn't do it yet because I feel like mana needs a major rebalance, there's way too much of it.

Basically, the combat system is still at a very early stage, so your feedback would be really helpful. Don't hesitate to share your feedback.

And one more thing: I brought back belly filling with cum. Right now it fills completely after 10 loads. I was thinking about reducing it to 2 or 3 loads, but I'm not sure if that's a good idea. Let me know what you think.

In this update, be careful with this mechanic - only after building the release I realized I didn't think through a way to empty NPC's bellies. The only option right now is to feed them a huge amount of cum until the belly resets along with other transformations. Which creates a pretty dumb paradox.

The player, however, can use an empty bottle for that. This will be fixed in the next update.

Overall, these are the 3 main changes. To see the rest, check out the full changelog below:

Main changes:

Added new mob: Slime

Added 2 passive, 2 active, and 1 dildo animation with Slime

(In future I'll split animations into futa and non-futa. Didn't have time to make that many animations at once)

Finally, I brought back cumflation that was cut from the first version. Back then it was very rudimentary and worked in a pretty illogical way. Now I've finally gotten around to reworking it.

You can empty your belly by buying an empty bottle from the seeds trader and using it. No animation for now.

Added a prototype of spell selection menu (Press R to choose spell)

Added 3 new spells available from the start (no sound yet. I couldn't manage to record something I actually like)

Mobs now take fall damage

You can now climax from the futa fap pose

Added an FPS limit setting. A lot of people asked for it.

Scenes where a mob grabs you can no longer be skipped

Added an Unstack NPC button to the pause menu. Since navmesh still has issues, this can be useful sometimes. It teleports all NPCs back to their homes.

Bugfixes and other stuff:

Minor color correction

Refactored mob behavior. Slight optimization and subtle logic improvements

General optimization via improved LODs and render distance

Fixed an issue where input would break if another mob causes sex scene immediately after a sex scene

Refactored spell casting and projectile systems. Now I can configure new spells more flexibly

More improvements to the penetration system. Targeting keeps breaking, so I've been fighting this issue for a while now.

That's all for today. I hope you like this build, even though I had to leave some rough edges.Thanks everyone for your support and for playing the game. I'm doing my best for you <3Also, another important thing!

I keep losing track of subscribers at the Degenerate Homunculus tier. If I missed adding your nickname into the game because of that and you’d like it to be included, please send me a direct message. I don't add nicknames automatically, since not everyone may want that.

Files

Comments

PeePoo

how to remove censure ?

onigirifemboy

"Boring pixelisation" check in the settings menu