LSP Build 13 Available! (Patreon)
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Yo everyone! It's time to share a new build.
First of all, I should talk about the new creature added in this update. I spent a long time thinking about what kind of being could live deep within a cave while remaining mysterious and... sexy. Inspired by Lovecraftian stories and some eldritch creatures I'd like you to meet The Moth (I have no fucking idea why I named her that. Association, maybe?).
This is the first time I've spent so much time developing a single creature. I improved many small details, invested more effort into the 3d model, and added more animations than usual. In total, I created 9 (or maybe 10, I honestly don't remember) regular animations, 7 sex scenes, and 5 random shape variations. The scenes are divided into four categories for both futa and female characters: passive and active variants for both of combat outcomes.
To be honest, I was a little worried that she wouldn't fit the game's style. However, I've recently become interested in teratophilia, and I thought that maybe this kind of content would make some people happy. I hope you'll like it.
I also got to work on one of my favorite things - adding small features. Breasts now react to clothing. They become slightly slimmer and less affected by physics and shaking. To celebrate this change, I also added a new outfit set: Horny Witch Set.
This set also addresses some older issues, meaning that high body shape values no longer break the clothing as badly as before. Over time, I'll continue improving the technical side of clothing and may eventually remove some older sets that are simply too broken.
I also worked on male genital features. Semen volume now depends on testicle size, and testicles pulse during orgasm.
Overall, the breast-related changes acted as a catalyst that led to a whole chain of smaller improvements, eventually reaching the combat system as well, lol.
This time I also received more feedback than usual, which allowed me to fix a number of bugs. One of them had been bothering me for a long time because I couldn't figure out where it was coming from. Many of you have probably encountered the disappearing trees bug.
As it turned out, the LOD system was overwriting positions of original objects, causing all sorts of things to drift out of place. I spent an entire day tracking the bug and fixed it in just a few minutes once I found the cause. That's how it goes sometimes.
Anyway, I could probably talk for a long time about all the new additions because I've accumulated a lot of thoughts and the development process turned out to be quite entertaining. But I won't take up too much of your time and will get straight to the changelog.
Major Changes:
Added new creature: The Moth
Added 7 sex scenes for The Moth
Added Horny Witch outfit set
Added Big Anal Beads item
Added potions for breast sagging and breast lifting
Redesigned potion icons for better usability
Added a new loading screen with tips
Top clothing now compresses breasts and affects breast physics
Added camera shake to scenes and certain situations
Balls now pulse during orgasm
Semen volume now depends on balls size
Creatures now drop loot only when defeated
Damage now scales with the character's lvl
Twins now greet player and have neck controller
Added more environmental decorations throughout the world
The Stats Tab now uses numerical values. I think it's more convenient
Bug Fixes:
Fixed an error occurring when talking to the clothing merchant
Cleaned up log output
Optimized the cave area
Closed two collision gaps near the cave entrance
Fixed an annoying and difficult-to-track bug that caused trees to disappear
Rebalanced breast physics
Fixed NPC cross-eyed appearance in certain situations
NPC neck movement is now slightly more realistic
Cum Bottle no longer reduces shape values below zero
Fixed an issue where some animations could be interrupted, for example by drinking potion twice in a row
Cum Bottle now also resets dick size to its default value
Fixed an issue where dick size was not updating in the Stats Tab
Improved creature behavior and fixed several ai and navigation bugs
That's all for today. I wanted to add a few more things, but I decided to release the build earlier so I could start working on the next update without worrying about deadlines. As a result, this build released a little sooner than planned.Friendly reminder: don't forget to report bugs. Your feedback helps me fix them faster.
Thank you all for your support and for playing the game <3Stay tuned for more updates!