Devlog: bug fixes, again! (Patreon)
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Hey hey Nodeki here! back again with a new devlog, this time about bug fixes!.
Two more before/after fixes from this week — both the kind that quietly break progression if you hit them.
Workbench softlock when crafting the Relay Fixer
In an earlier build, finishing (or mid-anim) craft of the Relay Fixer could trap you in the workbench. The issue was items could be added multiple times, or bug out, allowing you to craft it anyways, it was a very weird bug and confusing which looked broken, its fixed now using proper listing.
Save data / where the game actually writes
The other clip is save data.
Previously, saves weren’t reliably writing to the correct path / slot flow Godot expects — wrong file addressing, incomplete persistent data, or the working save not updating where the load menu looks. Result: you could think you’d saved, reload, and land somewhere else (or with missing progress), and there wasn’t a trustworthy “this is where the game stores your file” loop.
Liberty and i cleaned up the save/load paths and how slot data gets written and read back with an updated script i made. Now there’s a proper way to save: the game writes where it should, and loading picks that data up again. Still keep an eye on edge cases if you report anything weird — but the core “did it actually save?” problem is fixed.
New bugfixes are coming along in the next few days so stay tunned here!, dms and comments are always appreciated, thanks for reading!
Thank everyone for staying with us during the development of Short Night!
Cheers,Stack Studio.