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Hey hey Nodeki here! back again with a new devlog, this time about bug fixes!.

One last one in a row!, this time focused on the inventory itself, which had a similar problem with the workbench, partially related, almost same solution.

In an earlier build, the inventory panel didnt draw the items you actually had. The data was still in the inventory array behind the scenes, but the UI slots weren’t rendering those entries correctly — so you’d open the bench and see blank slots even with the ledger, tape, fasteners, etc. already collected.

Liberty fixed the inventory-to-slot wiring so the inventory properly reads your current items when it opens and paints the icons properly. The “after” is the current behavior: if it’s in your inventory, it shows up on the ui. That makes crafting readable again instead of guessing whether the game “ate” your materials.

New bugfixes will be coming soon, we are working on the next batch of reports from ACO which will be dropping by next week, so stay tunned!

Thank everyone for staying with us during the development of Short Night!

Cheers,Stack Studio.

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