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Greetings!

Today the focus is not on characters or H-scenes, but on the place where most of the action happens — workplace.

For the plot, it’s important to prove not only professional skills to help clients but also the ability to maintain the clinic in a decent state. This leads to one important detail: room customization.

Some basics are already in the game — for example, clearing out trash or the appearance of a book and a mortar with a pestle in the old room. Some things have remained behind the scenes — like the massage room at the start of the game (when you can't enter it).

Some things are saved for the future, like the opening of the second floor. But starting from version 0.2.0, multiple optional changes to the appearance of rooms will be added to the game, and all of them will have a certain positive effect.

For instance, it will be possible to clean the old room to make it tidier — after all, potions turn out better when crafted in a clean environment, don't they?

Or maybe you’ll want to change the old painting in the reception area to attract clients' attention, or place a censer to make it easier to fight off hexes.

There will be plenty of customization options, all serving different purposes. You’ll have the freedom of choice—if you have enough money, of course, because stuff like this doesn't come cheap. Every item has its purpose, and it works!

This is only the beginning of the previously announced Clinic Management system. There’s more on the way: a full Secretary role for Elizabeth, more advanced client management and scheduling, hiring employees, and much more.

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