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**Across the open sea, lonely islands rise from the waves like forgotten waypoints, each one holding secrets the tide has not yet reclaimed.

Some are little more than sandbars dotted with windswept palms, their beaches littered with splintered hulls and tattered sailcloth left behind by storms and unlucky crews.

Others are rugged fists of stone, their cliffs slick with sea spray and crowned with tangled jungle, where things with sharp beaks and sharper appetites keep watch from above.

Yet beneath the sand and within the rock, fortunes wait to be found. A faded mark scratched into a beach, a hollow in the cliffs where the sea rushes in, a rotting rowboat whose owner never left. For those bold enough to go ashore, these islands promise riches, or a quiet grave beside those who came before**

Ahoy, adventurers! We're setting sail once more with the next instalment in our series: Desert Island Encounters 2. This double release brings two new islands to your seafaring campaigns, ideal for random encounters while at sea, unexpected landfalls, or a quick detour in search of treasure.

The first map is a classic castaway island, its crescent shore strewn with the wreckage of broken ships and a tell-tale X marking the spot. The buried treasure can be dug up to reveal the chest hidden beneath, and both the wrecks and the X can be removed, so you can use the island as a fresh, untouched landfall. The second map is a towering rocky island with two levels. On the jungle-covered clifftop, a giant nest full of eggs hints at the dangerous creature that calls it home. Below lies a hidden sea cavern, its sandy shore piled with long-forgotten treasure and the wreck of a small rowboat, its unfortunate owner still resting beside it.

This release includes both maps in gridded and gridless versions: the castaway island at 30x30 grid squares, and the rocky island's clifftop and cavern at 35x35 grid squares. It also includes stormy variants, along with tiles that let you remove the nest, wrecks and treasure.

As always, both maps are fully prepared in our Foundry VTT module, complete with walls, lighting, ambient sounds and active tiles. You can dig up the buried treasure, toggle the wrecks and nest on and off, and move your players between the clifftop and the cavern below with minimal setup, so you can get straight to the adventure.

Thank you for your continued support, and we hope you enjoy the maps!

Map previews:

--------Download Links--------

Squire [ $5 Tier ] Rewards

Grid & Gridless [JPG]

Knight [$10 Tier ] Rewards

[ JPG ] & [ Webp ]

Jpg/ Webp / Extra Variants / Overlay Tiles

Battlesmith [$15 Tier] Rewards Foundry Module can be found here (v1.2.28 + required for this map)

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Website Link - [ FREE ] version

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