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Happy New Year !

couldn't finish this before the year's end as I wanted, unfortunately. I worked on it right until the end of the year actually, I think it was 11:30 - ish on the 31st when I stopped, but only had the lowpoly model completed at that point. Was going to do more work on the 1st, but I somehow got some sort of food poisoning and spent that entire day in bed feeling like crap. Definitely a great start to the year LOL.

resumed on the 2nd and since I blew my self imposed deadline, I spent more time on it and made some small changes. Did some additional detailing on the arm on the highpoly model and of course messed about in the texturing stage a bit, experimenting. Finished it on the 4th I think.

overall, pleased with the results and I think this looks great. The model is entirely hand retopo-ed, and the whole thing is a single joined airtight mesh (minus the small lapel thingys in the front), so pretty optimized. Normally, I'd have floating geometry for something like this cause it's faster, but went this way for easier model manipulation for porting and such. Textures are also pretty nice and the extra time I spent experimenting with different patterns paid off as it looks much more interesting than what I had originally in mind. I also didn't want to put logos in, I wanted a neutral/generic sci-fi jacket with no branding, but it just looks right with those on it and since it was intended for an ME outfit anyway ...

speaking about that outfit, I'm actually going to make a separate post now for it, so to be continued there ...

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