Home Creators Posts Import Register Favorites Logout

Content

right, continuing from the last post, I'm showcase-ing the outfit the tech jacket was meant for.

I believe in 2023 I made and released a latex bodysuit (in fact, I think it was actually part and winner of a poll) for FO4. I was looking for a simple piece to port to for ME for personal use to have a combat armor in case I ever feel the itch to replay those games, so I settled on it. It was just a bit too basic though, so I decided to make a jacket to add to it and enhance that sci fi look.

completing the jacket, I realised none of the footwear I had really matched the outfit, so I also made those simple heel boots in the past 2 days to go with it. The asset is very basic and I didn't spend much time on it in comparison, but it does the job it's meant to. I'm unsure if I'm even going to release those boot models for FO4, but I haven't decided yet.

I also tweaked the model for the base latex suit and "sexed" it up a bit more when compared to the original. Slimmer waist, wider hips and thighs and bigger butt. The bigger bottom balances out the now bulkier top that the jacket adds, so it is nicer visually (but maybe that's just an excuse LOL).

Putting it all together, and this outfit is the result. Now, design wise this outfit would need some sort of techy armored belt or something, in the style of the jacket armor bits, maybe an asymmetric armor thigh holster or something since the mid section is a bit too bare, but I'm probably not going to be doing that right now and it will stay like this.

Also in case you were wondering, the jacket is clipping with the suit because the suit (and the boots) are in the Mass Effect rig A-pose, while the jacket is in the FO4 A-pose (that's how it was modeled). I will have to of course tweak the model arm position for use with ME, but I haven't gotten around to it as of now.

Files

Comments

No comments found for this post.