Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Downloads

  • Enhanced Veils Akashic Realms 1 OGL.docx

Missing 1 file, as this post has not yet been imported.

Content

The following veils, originally found in Akashic Realms Volume 1: Emperors & Einherjar, have been adapted to utilize the [Enhanced] keyword. For some of these veils, they have been slightly rebalanced or reworked to account for their newly acquired ability to be enhanced.

Gungnir [Enhanced]

Descriptors: Enhanced (longspear)

Class: Daevic, Nexus, Soulforger

Slot: Wrists

Saving Throw: None

“...And so will Odin ride to Ragnarok before the Einherjar, a golden helm upon his head and mighty Gungnir in his hand.”

Shaping this puissant veil grants you a mighty spear forged in the image of Odin’s own deadly weapon. You can throw this spear as a ranged weapon with a ranged increment of 20 feet, and you may wield it in one hand as long as you are mounted. When used as a thrown weapon, Gungnir does not dissipate from leaving your grasp and returns to you after the attack is resolved; if you no longer have a free hand after resolving an attack in this manner, Gungnir dissipates as normal.

Essence: For each point of essence invested in this veil, Gungnir deals 1 additional point of precision damage on a successful attack. This bonus damage is doubled on all attacks made with Gungnir while you are mounted. This precision damage is not multiplied on a critical hit.

Chakra Bind (Wrist): Binding this veil to your Wrists chakra further improves the spear's awesome might, allowing it to better slay your foes and protect you from harm. When wielded in two hands, you gain a +1 shield bonus to AC, increased by +1 for every two points of essence invested in the veil. When thrown, you may use your Strength in place or your Dexterity for attack rolls. When wielded in one hand while mounted, you can treat it as a two-handed weapon for the purposes of damage it deals when making melee attacks.

Izanami’s Nodachi [Enhanced]

Descriptors: Darkness, Death, Enhanced (nodachi)

Class: Daevic, Eclipse, Nexus, Soulforger, Vizier

Slot: Hands, Body

Saving Throw: Fortitude (see text)

Forged from lightless energies born in Yomi’s depths, this fearsome blade hungers for the blood of the living.

Shaping this veil grants you the ability to manifest a malignant blade made of akasha filtered through the baleful energies of a lightless underworld. Whenever you successfully damage a creature with this nodachi, they take 1 additional point of bleed damage; this bleed damage is doubled on a critical hit.

Essence: For each point of essence invested in this veil, the weapon deals an additional 1d4 points of bleed damage. Creatures who take 5 or more points of bleed damage in a single attack from this weapon must succeed at a Fortitude saving throw or be blinded for 1 round.

Chakra Bind (Hands): Binding this veil to your Hands chakra fills the blade with an intense drive to kill. When this veil is invested with at least 1 point of essence, the nodachi deals an additional 1d6 points of precision damage on attacks made against creatures who are flat-footed or otherwise denied their Dexterity bonus to AC, or while you are flanking them. This damage increases by an additional 1d6 for every 2 points of essence invested beyond the first. This precision damage is not multiplied on a critical hit.

Chakra Bind (Body): Binding this veil to your Body chakra grants you all the benefits of binding it to your Hands chakra, and also fills the blade with soul-stealing power. Whenever you confirm a critical hit with the nodachi against a living creature, the target of the attack must succeed at a Fortitude saving throw or die. This is a death effect. If you have at least 5 points of essence invested, any creature slain by this effect rises as a shadow under your command on the following round. Shadows created by this effect do not have the create spawn ability and vanish 5 rounds after they appear, claimed by Izanami to keep her company in Yomi’s lightless depths.

Mjolnir [Enhanced]

Descriptors: Electricity, Enhanced (warhammer), Sonic

Class: Daevic, Nexus, Soulforger, Vizier

Slot: Hands, Wrists

Saving Throw: Reflex half

“When mighty Mjolnir flew from Thor’s brawny hand, mountains shook and giants tasted Niflheim’s dread air upon their lips.”

Shaping this thunderous veil grants you a hammer that thrums with the power of a lightning storm. The warhammer granted by this veil can be used as a thrown weapon with a range increment of 15 feet.

Essence: For each odd point of essence invested in this veil, Mjolnir deals an additional 1d6 points of electricity damage on a successful hit. For every even-numbered point of essence invested, Mjolnir deals an additional 1d6 points of sonic damage on a successful hit.

Chakra Bind (Hands): Binding this veil to your Hands chakra increases your potency when throwing it, and causes it to lash out at any creature who would attempt to remove it from your grasp. When throwing Mjolnir, you may use your Strength in place of your Dexterity for the attack roll. When dealing damage with Mjolnir as a thrown weapon, you may use your Dexterity in place of your Strength if it is higher.

Whenever a creature attempts to sunder this veil or to disarm your weapon, they take 1d6 points of electricity for each odd point of essence invested in this veil. A successful Reflex save halves this damage.

Chakra Bind (Wrist): Binding this veil to your Wrists chakra grants you all the benefits of binding it to your Hands chakra, and whenever you confirm a critical hit with Mjolnir you roll d10s instead of d6s for the additional electricity and sonic damage dice granted for invested essence. Whenever you successfully use Mjolnir to damage a creature with a ranged attack, you may teleport yourself and one creature currently acting as your mount into an unoccupied space within 10 feet of the target of the attack as an immediate action.

Seppuku [Enhanced]

Descriptors: Enhanced (wakizashi)

Class: Daevic, Eclipse, Nexus, Soulforger

Slot: Hands, Wrists

Saving Throw: Fortitude (see text)

Literally named “suicide”, the secret of shaping this blade is only taught to those with the strength to turn it on themselves.

Shaping this veil grants you the ability to call upon a narrow, slightly curved wakizashi formed of obsidian akasha.

Essence: For each point of essence invested in this veil, the wakizashi deals an additional 1 point of bleed damage on a successful hit. This damage stacks with other sources of bleed, to a maximum applied to a single creature using this weapon equal to twice the essence invested in the veil.

Chakra Bind (Hands): Binding this veil to your Hands chakra grants you the ability to wield this wakizashi in your off-hand while wielding a two-handed weapon sized appropriately for you as though it were a one-handed weapon in your main hand.

Chakra Bind (Wrist): In addition to the benefits granted by the Hands chakra, binding this veil to your Wrists chakra allows you to create a deadly death bond. As a swift action, you may drag this blade across your torso, inflicting bleed damage equal to twice that normally granted by the amount of essence currently invested in this veil. At the same time, choose one living creature within 60 feet; that creature must succeed at a Fortitude save or begin taking the same amount of bleed damage. This bleed damage stacks with other sources of bleed damage, but not with itself. This bleed damage can only be ended when an allied creature (not including yourself) damages you with a melee attack that deals an amount of damage equal to or greater than your veilweaver level, or after 1 minute, whichever comes first.

Valkyrie's Chain [Enhanced]

Descriptors: Conjuration, Enhanced (chainmail), Healing

Class: Daevic, Lunar, Nexus, Soulforger, Stormbound, Vizier

Slot: Shoulders, Chest

Saving Throw: None

“Lo, she comes! The chooser of the slain, to take our best that they may drink in Odin’s hall and stand ready for grim Ragnarok.”

Shaping this veil grants you a perfectly-fitted suit of chainmail. It has a +6 armor bonus to your AC, has a maximum Dexterity bonus of +3, an armor check penalty of -3, and no arcane spell failure chance. Your speed is not reduced while wearing this chainmail.

Essence: For each point of essence invested in this veil you gain a +1 insight bonus to saving throws against death effects.

Chakra Bind (Shoulders): Binding this veil to your Shoulders chakra grants you some of the Valyries’ ability to control the passage between the realms of life and death. Once per day, plus one additional time per day for every 5 veilweaver levels you possess, you may use breathe of life as a spell-like ability, using your veilweaving level as your caster level.

Chakra Bind (Chest): Binding this veil to your Chest chakra grants you all of the benefits of binding it to your Shoulder’s chakra, and allows you to control the passage between life and death over your own soul as well. Whenever you are reduced to 0 or fewer hit points you may expend one of your daily uses of breath of life to instantly affect yourself with the spell. This does not provoke attacks of opportunity. If you were reduced to 0 or fewer hit points while you were standing, you can choose to remain standing after you are healed.


OGL and Legal Attached.

Comments

No comments found for this post.