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The araneaen has learned to tap into the powers of spiders stored within the akashic record, utilizing it alongside their secret identity to prowl the streets in search of crime.

This archetype was pitched by Kristal Moonhand as part of the rewards for the Muse tier!

Arachnid Specialization (Su)

The araneaen calls upon the power of the arachnid, granting them the ability to shape the Lashing Spinnerets and Spiderweb Wrappings veils with a veilweaving level equal to their class level, uses their Intelligence as their veilweaving modifier, increases their total veils shaped by 2, and gains a pool of essence. This pool of essence contains 1 point of essence at 1st level, and increases by 1 every 2 class levels thereafter.

While in their social identity, these veils are invisible and impossible to detect when not invested with essence, even using magic.

When selecting vigilante talents, the araneaen is treated as having the stalker vigilante specialization.

At 3rd level, and again at 9th and 15th level, the araneaen increases the essence capacity of their Lashing Spinnerets and Spiderweb Wrappings veils by +1.

This replaces the vigilante’s vigilante specialization class feature.

Web Bindings

At 2nd level, araneaen gains the ability to bind their Lashing Spinnerets to their Wrists chakra. They cannot bind other Wrists-slot veils using this ability.

At 18th level, the araenean gains the ability to bind their Spiderweb Wrappings to their Chest chakra. They cannot bind other Chest-slot veils using this ability.

This replaces the vigilante’s vigilante talents gained at 2nd and 18th level.

Web Striker (Su)

At 6th level, the araneaen gains Improved Unarmed Strike as a bonus feat. If they already had the feat, they gain a bonus combat feat of their choice. When the araenaean hits a creature with their unarmed strike while their Spiderweb Wrappings are shaped, that creature must make a Reflex save against the veil as if they had made physical contact with the araenaen.

This replaces the vigilante’s vigilante talent gained at 6th level.

Senses of the Spider (Su)

At 10th level, while the araneaen has their Spiderweb Wrappings shaped, they gain the ability to sense creatures within 60 feet of them, as the Chest bind effect of that veil. At 18th level, the range of this ability is doubled.

This replaces the vigilante’s vigilante talent gained at 10th level.

Web Slinging (Su)

At 14th level, while the araneana has both their Lashing Spinnerets and Spiderweb Wrappings shaped, they can launch a burst of entangling webs from their spinnerets in place of an unarmed strike. This burst of entangling webs has a range of 30 feet, and does not provoke attacks of opportunity. The creature targeted by this web is entangled and immobilized if they fail a Reflex saving throw (using the DC of your Spiderweb Wrappings).

This replaces the vigilante’s vigilante talent gained at 14th level.


Lashing Spinnerets

Descriptors: none

Class: Guru, Vizier

Slot: Hands, Wrists

Saving Throw: none

Spiny threads of akashic energy weave intricate patterns around the veilweaver’s forearms, granting him the abilities of an arachnid.

When you shape this veil you gain the ability to create up to 20 feet of silk rope as a swift action. As part of the action made to generate the rope, you can launch it out at any point within its reach, anchoring it to a solid surface such as a wall or ceiling. Once the rope is anchored, you may, as a move action, attempt to move to any other legal square within the rope’s reach without provoking an attack of opportunity, regardless of your normal move speed, by making an Acrobatics check and comparing the result to the CMD of each creature adjacent to the start and destination points; success on this check allows you to complete the movement, and failure causes you to fall prone in a square adjacent to the creature whose CMD you failed to beat.

This movement can include squares on elevated or recessed surfaces, or even walls if you have a climb speed. You must have a clear path towards the destination (this ability does not allow you to pass through solid obstacles or opponents, though it may allow you to circumvent an enemy if you have a clear path around them within the rope’s reach).

You must have a free hand to use this ability, and the rope dissipates after a number of rounds equal to your primary veilweaving modifier, or the round after you release it (a free action), whichever comes first.

Essence: For each point of essence invested in this ability, you may generate up to an additional 10 feet of silk rope. If you have at least 3 points of essence invested in this veil, you benefit from a constant spider climb effect.

Chakra Bind (Hands): Binding this veil to your Hands chakra allows you to create a protective shelter out of webbing. You may now cast web shelter as a spell-like ability a number of times per day equal to your primary veilweaving modifier, using your veilweaver level as your caster level. For each point of essence invested in this veil, increase the hardness of the created shelter by 5 and reduce the casting time by 6 seconds to a minimum casting time of 6 seconds (or one round).

Chakra Bind (Wrists): Your ability to manipulate the power of this veil is now completely unlocked; in addition to the benefits provided by the Hands bind, you may now cast web as a spell-like ability a number of times per day equal to your primary veilweaving modifier, using your veilweaver level as your caster level. For each point of essence invested in this veil, increase the radius spread of the web by 10 feet.

Spiderweb Wrappings

Descriptors: None

Class: Daevic, Nexus, Vizier

Slot: Chest

Saving Throw: Reflex

This ephemeral armor appears to be crafted of spiderwebs that reach and cling to anything they come into contact with.

Shaping this veil covers you in sticky strands of energy spun into hair-fine threads. You gain a +2 armor bonus to your AC. In addition, whenever a creature damages you with a melee attack or otherwise comes into direct physical contact with you (such as when delivering a spell with a range of touch) they must succeed at a Reflex saving throw or become entangled; creatures who trigger this ability with a manufactured weapon, wand, or rod may choose to drop the weapon or item to avoid becoming entangled. Retrieving a dropped item or ending the entangled effect requires the creature to make a Strength or Escape Artist check (DC 12 + your veilweaving modifier + the number of points of essence invested) as a move action.

Essence For each point of essence invested in this veil the granted armor bonus increases by +1.

Chakra Bind (Chest) Binding the Spiderweb Wrappings to your Chest chakra fills them with terrifying life. You gain two slam attacks dealing 1d6 damage for a Medium creature (1d4 Small); any creature damaged by one of these attacks is entangled as though they had failed a save against this veil’s primary ability. In addition, the fine strands of this web send you unique sensory information, allowing you to notice, locate, and distinguish between living and undead creatures within 60 feet, just as if you had the blindsight ability.


OGL and Legal Attached

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