Enhanced Veils: Fisherking and Misc (Patreon)
Content
The following article contains [Enhanced] veil conversions of the content found in The Fisherking, as well as a version of the Imbuement Gem updated to work alongside [Enhanced] veils.
Altered Veils
King’s Keys [Enhanced]
Descriptors: Enhanced (sap)
Class: Eclipse, Fisherking, Vizier
Slot: Hands, Belt
Saving Throw: none
Ornate keys of evershifting style and description adorn a simple iron ring.
Shaping this veil allows you to conjure a ring of heavily decorated keys that function as a sap and grants you a +2 insight bonus to Disable Device checks and allows you to make Disable Device checks untrained.
Essence: For each point of essence invested in this veil, the insight bonus to Disable Device checks increases by +1. If you have at least 2 points of essence invested in this veil you also gain the this veil’s bonus to Perception skill checks made to locate traps and you can use Disable Device to disarm magical traps.
Chakra Bind (Hands): Binding this veil to your Hands chakra allows you to use the power of the King’s Keys to seal and open objects. By taking 1 point of essence burn as a standard action, you can attempt to open a lock as the knock spell as a spell-like ability, or seal door, chest, or portal as the arcane lock spell. Both use your veilweaving level as your caster level. When using this ability as knock you gain a bonus to your caster level check equal to twice the essence invested in this veil, rather than the normal +10. When using this ability as arcane lock, you must provide the material components for the arcane lock spell.
Chakra Bind (Belt): Binding this veil to your Belt chakra grants you all the benefits of binding it to your Hands chakra, and you gain the ability to bypass doors and most obstructions in your passage. You can take 1 point of essence burn to create a passage for yourself as a standard action, this functions as though you had cast passwall with a caster level equal to your veilweaver level. Additionally, when using the knock ability of this veil, you can instead treat it as mass knock.
Sword of Kingship [Enhanced]
Descriptors: Enhanced (longsword)
Class: Daevic, Eclipse, Fisherking, Guru, Helmsman
Slot: Hands, Wrists
Saving Throw: None
“...therein stuck a fair sword naked by the point, and letters there were written in gold about the sword that said thus:- Whoso pulleth out this sword of this stone and anvil, is rightwise king...” -Sir Tomas Mallory
Shaping this veil allows you to conjure a longsword that cuts through even the most mighty of foes. Attacks with this veil ignore 1 point of damage reduction. When making sunder attempts using this veil or attacking creatures with hardness, it ignores 2 points of hardness.
Essence: For each point of essence invested in this veil its hardness and the number of points of DR it ignores increases by 1 and the number of points of hardness it ignores increases by 2.
Chakra Bind (Hands): Binding this veil to your Hands chakra allows you to make a special sunder attempt using the veil that can cut through nearly anything. As a standard action, you can make a sunder attempt using this veil against a single object or veil within your reach. If you succeed, the sunder deals triple its normal damage, and ignores three times as much hardness as normal. Once you use this ability, you cannot use it for 1 minute. Each point of essence invested in this veil when you used this ability reduces this duration by 1 round. With 10 or more essence invested, it has no duration between uses.
Chakra Bind (Wrists): Binding this veil to your Wrists chakra allows you to more generously share your gifts. For every two points of essence invested in this veil, as a full-round action that provokes attacks of opportunity you may share a single veil you currently have shaped, including title descriptor veils, with an ally within 25 feet. If the original veil being shared in this way is unshaped, suppressed, or destroyed the benefits of the shared veil are lost. Shared veils can’t be bound to a chakra, but can be invested with essence if the targeted creature is capable of doing so. The benefits of a shared veil are lost if the creature is outside of the range of this effect. For each point of essence invested in this veil the range of this effect increases by 5 feet.
Vain Queen’s Hand Mirror [Enhanced]
Descriptors: Divination, Enhanced (light mace)
Class: Daevic, Eclipse, Fisherking, Vizier
Slot: Wrists
Saving Throw: None
“Mirror mine, surely in all the land there is no one more lovely than I.” -Queen Narcissa
Shaping this veil allows you to manifest an ornate silver hand mirror that functions as a light mace. This light mace functions as if it were silvered, in addition to any other materials it is enhanced with.
Once per day you may take a point of essence burn to use augury as a spell-like ability with a caster level equal to your veilweaver level.
Essence: For each point of essence invested in this veil, it deals an additional 1d6 points of bludgeoning damage on a successful hit. This damage is not multiplied on a critical hit.
Chakra Bind (Hands): Binding this veil to your Hands chakra allows you to use this veil’s ability to cast augury as an at-will spell like ability. You must still take a point of essence burn each time you use the ability. If you have at least 5 points of essence invested in this veil, you may use augury without taking a point of essence burn, and you may take a point of essence burn as a standard action to use divination as a spell-like ability once per day.
Chakra Bind (Wrists): Binding this veil to your Wrists chakra grants you all of the benefits of the Hands chakra and allows you to call upon the aid of a spirit which comes to inhabit the mirror called an Argent. You can only have one argent conjured in this way at a time. For each point of essence invested in this veil, the Argent gains a +1 insight bonus to attack and damage rolls, saving throws, and skill checks, as well as gaining 5 additional hit points. See The Fisherking published by d20pfsrd.com for the statistics of an Argent.
Witch’s Broom [Enhanced]
Descriptors: Enhanced (quarterstaff), Good
Class: Fisherking, Guru, Lunar, Radiant, Vizier, Volur
Slot: Feet, Hands
Saving Throw: none
“Stave of hawthorn and twigs of birch, I dance a flying dance that none this ground may besmirch.” -Morgan the Wicked
Shaping this veil allows you to manifest a broom made of akasha and protective energies that functions as a quarterstaff. When you fight defensively or cast defensively while wielding the Witch’s Broom, you gain a +1 sacred bonus to armor class until the start of your next turn.
Essence: For each point of essence invested in this veil the sacred bonus to Armor Class increases by +1.
Chakra Bind (Hands): Binding this veil to your Hands chakra grants you the ability to conjure an area of protection. You can take 1 point of essence burn as a standard action to cast sacred space as a spell-like ability with a caster level equal to your veilweaver level. You can only have one instance of this ability active at any one time, and using this ability while a previous casting is still active instantly dismisses the first.
Chakra Bind (Feet): Binding this veil to your Feet chakra allows you to ride your broom into the air, granting you a fly speed of 10 ft with clumsy maneuverability. You must have at least one hand free to fly in this manner. For each point of essence invested in this veil, your fly speed increases by an additional 10 feet and your maneuverability increases by 1 step.
Magic Items
Imbuement Gem
Aura faint transmutation; CL 5th
Slot none; Price varies (Weapon 2,000gp, Armor 1,000gp, Shield 1,000gp, Implement 2,000gp); Weight —
DESCRIPTION
This palm-sized gem is wrapped in rune-embroidered cloth and glows with an inner radiance.
An akashic imbuement gem can be enhanced as if it were a masterwork armor, implement, shield, or weapon, chosen at the time of the gem’s creation.
Whenever you shape an [Enhanced] veil, you can incorporate a single akashic imbuement gem of the appropriate type as part of shaping it, applying the enhancements applied to the gem to the veil. A single imbuement gem can only enhance one veil at a time.
A veil enhanced by an imbuement gem cannot gain properties that they could not normally from being normally enhanced, such as the impact property on a ranged weapon, or the brawling property on a suit of medium or heavy armor. If an imbuement gem would apply such a property, that property has no effect when applied to a veil that could not be enhanced with it. If the veil provides its own enhancement bonus or has already been enhanced, the enhancement bonuses and special qualities provided by the imbuement gem and those already applied to the veil do not stack.
In such a case, when you first shape the veil affected by an imbuement gem, and whenever you reallocate essence, you may choose whether they use the veil’s enhancements, or the enhancements provided by the imbuement gem.
When you unshape the veil that the imbuement gem is incorporated into, or that veil is permanently dismissed, the imbuement gem reappears in one of your open hands, or on the ground in your space if you are unconscious or dead, or if your hands are full.
CONSTRUCTION REQUIREMENTS
Craft Magic Arms and Armor, creator must be able to shape a veil with the [Enhanced] descriptor; Cost Varies (Weapon 1,000gp; Armor 500gp, Shield 500gp, Implement 1,000gp)
Altered Magic Items
Azoth Scabbard [Enhanced]
Aura moderate transmutation and conjuration; CL 9th
Slot belt; Price 50,000gp; Weight 1 lb.
DESCRIPTION
This silver scabbard seems to shift and flow as if it were liquid.
An azoth scabbard functions as a scabbard of staunching, but gains the following additional effect if you can shape veils to your Belt slot. While this scabbard is worn, when shaping veils for the day you can select a veil with the [Enhanced (weapon)] descriptor that can be shaped to the Hands or Wrist slot, and shape it to their Belt slot instead. If you are capable of binding veils to your Belt chakra, you can treat a veil shaped to your Belt slot using this ability as if it were bound to that chakra, gaining the benefits of either the Hands or Wrist bind of the shaped veil, chosen when you shape it using this ability. Removing the azoth scabbard suppresses any veil affected by it until it is put back on.
This scabbard fits any weapon created by veils shaped in this way. If the veil allows for a pair of weapons to be manifested the scabbard can hold both weapons. Manifested weapons may be stowed in and drawn from the azoth scabbard by the veilweaver as if they were a normal weapon and do not vanish when leaving your hands when sheathed in the azoth scabbard.
While you have a veil bound to the Belt chakra using the azoth scabbard, once per day if you would die, the bound veil is permanently dismissed and the wearer is automatically affected by the breath of life spell. The caster level of this effect is 9 + the number of points of essence invested in the destroyed veil.
CONSTRUCTION REQUIREMENTS
Craft Wondrous Item; creator must possess an essence pool and be able to shape an [Enhanced (weapon)] descriptor veil; Cost 25,000gp
Sovereign Blade [Enhanced]
Aura faint transmutation; CL 5th
Slot —; Price 15,000 gp; Weight —
DESCRIPTION
This +1 longsword radiates with the authority of kingship. Once per day as a move action you may shape this sword to their Hands or Wrist slot as if it were a veil, suppressing any veil already shaped in that slot in the process for the duration of this ability unless you have a way to shape multiple veils in that same slot, such as the Twin Veil feat, and don’t already have the maximum number of veils you may shape in that slot shaped. The sovereign blade may also be bound to the selected chakra when you shape it using this ability if you could normally bind veils to the selected slot. This ability persists until you choose to end it as a move action, which can only be performed while you are wielding the blade.
While shaped this sword functions as the Sword of Kingship [Enhanced] veil, and may be invested with essence as normal for that veil, but retains its own hardness and hit points and is sundered as normal for a magic item. The Sword of Kingship [Enhanced] veils gains the benefits of any enhancements applied to the sovereign blade. If the sovereign blade leaves your grip, the effects of this veil are suppressed until you wield it again.
CONSTRUCTION REQUIREMENTS
Craft Magic Arms and Armor, Craft Wondrous Items; creator must possess an essence pool and be able to shape the Sword of Kingship veil; Cost 7,500 gp