Home Creators Posts Import Register Favorites Logout

Content

Hey guys,

I hope you’re all doing well.

I’m happy to finally say that I had a real breakthrough with both the story and development. Things are moving much better now, and I’m currently working on the scenes for the update.

A lot of the work I did before this took much longer than expected, but I truly believe it was necessary. I’ve been building the foundation of the game: systems, logic, objectives, phone features, sandbox structure, and save-friendly progression. My goal was to make sure future updates are smoother and that players won’t have to restart because of broken or messy saves.

Now that the hardest foundation work is mostly behind me, I can focus more directly on the actual scenes and content.

So, if there are no unexpected obstacles, Chapter 1 v0.25 will start releasing from the 5th of next month.

Release Schedule

Sponsor Tier: 5th

Enjoyer Tier: 10th

Newcomer Tier: 15th

Public Release: 20th

Thank you all for your patience and support. I know the wait has been long, but I’m doing my best to make this update worth it and to make Chapter 1 feel like the real beginning of Aetherwyn Manor.

I also want to make one thing clear: Aetherwyn Manor is a story project I’m building because I genuinely love it. I’m not planning to lock game progress behind paywalls or make people pay just to continue the main story.

Paid members will still get real advantages and rewards, of course: early access, Discord access, private messages, stronger voting power, previews, and supporter bonuses. I want supporting the project to feel worth it.

But the heart of the game the story, progression, and experience is something I want players to be able to follow properly without feeling blocked by paywalls.

Comments

key

Looking forward to the release, it's a party.