Development Update — Objectives, Phone System & More Progress (Patreon)
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Hey everyone, I hope you’re all doing well.
First, I want to apologize again for the delay with the update. I know I originally hoped to release sooner, but I’ve been using this extra time to improve important parts of the game instead of rushing something unfinished.
During the past days, I’ve been busy regenerating and improving some backgrounds, while also working heavily on the Objectives system and the Phone UI.
The Objectives screen took a lot of work, but it was necessary. As you can see in the previews, it is designed to show quests, hints, and progression clearly. I also wanted to make a strong distinction between the different types of content:
Arthur’s Journey — main story objectivesDeepening Bonds — main character relationship objectivesFamiliar Faces — side character / optional objectives
This system needed to be clean and properly structured because it will be important for the future of the game. My goal is to make sure future updates can continue smoothly, and that players won’t have to restart from the beginning because of messy systems or corrupted saves.
I’ve also been working on the in-game phone. In many great visual novels, the phone becomes an important tool for checking stats, reading messages, interacting with characters, and of course receiving some spicy pictures later 👀
One of the apps I added is Kinship, which tracks character points and relationship levels. This should help players follow their progress with each character more easily while exploring the sandbox.
For the coding side, what I still have left is mainly:
Inventory systemMC stats screen
After that, the remaining work will mostly be finishing the script and generating the remaining images for the update.
Thank you again for your patience and support. I know this update is taking longer than expected, but I’m putting a lot of effort into making Chapter 1 v0.25 a real foundation for Aetherwyn Manor, not just a small update.