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Some in-game screenshots of the copper blocks I mentioned in the previous post.

Shaders used include Rethinking Voxels, Kappa, Spectrum, and Shrimple. The PiXXL pack resolution here is 512x and I used Vanillaccurate 512x for the older blocks.

Enjoy!

Copper bulb, oxidization states

Copper bulb, emissives

Here we'll see the LabPBR emissives in action. The bulb emission is usually hardcoded as it's considered an emissive block by Minecraft, but the powered state has a LabPBR emissive set on the center redstone light.

This light is not considered emissive but some shaders will show it as bright, some will even cast light on the surrounding terrain by means of ray/path tracing (SSPT or full PT).

Copper bulb, misc

Chisleld copper

Copper, previous blocks (block, cut)

I altered the rendering of glossy vs. non-glossy parts to avoid strong transitions as mostly seen on the weathered and the oxidized blocks.

Old blocks (Vanillaccurate)

New blocks (PiXXL)

Old cut blocks (Vanillaccurate)

New cut blocks (PiXXL)

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Previews only

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