Dev news : still working on stone CTM (Patreon)
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I am tweaking the CTM tiles for stone. I added one more to break tiling yet more, but I don't think I'll add more because it's starting to bloat the pack.
Just know that I'm thinking of using a "basic/default" CTM version with just a couple randoms to break obvious tiling patterns in repeating, naturally-occurring blocks such as stone or grass.
I might add a true, more complete CTM implementation with more blocks and variants but if I do it will be as an add-on, not in the base pack. Those stuff won't work with 2K anyways (for RAM/VRAM reasons) but if Iris and/or Focal Engine allow for such large packs with an efficient memory management in the future then it could make sense. Not closing any doors yet.
So I added one more tile and I tried having those random textures tile as well as possible, the issue was with some prominent slopes/dips that would cause parallax self-shadowing to cause VERY obvious patterns at certain times of day. Those needed manual tweaking but the results feel good enough.
Shaders: Kappa v4.1 (1, 2) - BSL v8.1 (3)
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