Dev news : RA bells (and whistles?) (Patreon)
Content
So yeah bad pun aside, I tried my hand at yet one more entity. I went with lots of details: (corrosion, oxidation, rust) as well as "volume"-like normals (rounded) and yet, some heightmap details. More on that later.
All shaders are not equal when facing the "entity rendering" test. Some shaders won't display anything more than the colormap, some will display normalmap details but not PBR (data stored in _s), some will render such entities almost the same way they would blocks.
Currently the only shaders that seem to support all features on entities are BSL and Complementary (not AstraLex for some reason).
SEUS PTGI HRR in its original version seems to have some amount of parallax mapping working (albeit buggy and yes- the resolution was set correctly in the shader settings) but no normals nor "speculars" at all. With GeForceLegend's patch the normals and roughness/metallic properties are now working but POM is not used anymore.
BSL and Complementary have all properties working (ProjectLUMA had POM working too but was missing some other stuff, I don't remember which exactly). See how POM gives depth to the bell here with those two.
Kappa, Nostalgia, Continuum, ... all of those are not using heightmaps for parallax mapping on entities. They still look pretty great!
Shaders:
01-04 : Kappa v4.1
05-08 : BSL v8.1
09 : Complementary v4.2.1
10 : Continuum v2.1 alpha build 12
11-12 : KappaPT P11d
13-14 : NostalgiaVX p3a
15-16 : SEUS PTGI HRR 2.1 GFME 1.5
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