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I added some CTM randomness to the warped wart block you saw yesterday. I wanted to avoid too much/too obvious repeating detail in warped forests, so I added some tiles with random wart placement.

It helps breaking the tiling a bit, as you can see in the screenshots above. I didn't randomize the underlying tiles as well because those would cause too visible seams.

These screenshots feature the latest KappaPT P12e (1-4) and Nostalgia v4.0 E2 (5) shaders from RRe36.

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