Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Content

Here's a quick render of today's design: sea lanters. It's using LabPBR emissive of course, with the center being more emissive than the edges.

It's also using LabPBR SSS for translucency (well, subsurface scattering really).

It's glassy and highly reflective, as it's supposed to be (or at least that's how most of us reckon they should look like).

In-game shots coming soon!

Files

Previews only

Comments

No comments found for this post.