Dev log #2 (Patreon)
Content
Hello, everyone! I'm here bringing a quick update of how the development is going.
Right now I'm working on the new quests and this week I spend mostly on the main character quest and job system.
Player quest status: 90% (Only final polishes remaining.)
the main character quest will introduce the job mechanic, which obviously will be the main way to gain money (for now).
My main objective with this system was to make it not grindy, one of the things I hate the most when playing video games in general is grind, so I wanted to avoid this feeling as much as possible.
Every day you will be able to choose between three options with different difficulties, requirements and bonus pay. You don't really have to do a minigame or anything (I thought about implementing minigames but I quickly realized that I don't really find them fun, so I didn't see the point).
Each task will have a "event pool", which may or may not trigger depending of chance. Right now the majority of this events are only one or two lines long describing what happened and increasing or decreasing the bonus pay, I only developed two events which does have a relationship affect with the characters for now, but I plan to add more as time goes on.
As you can see in the image above, some of them will have stat requirements, I plan to add more significant events for harder tasks as a reward aside from the money.
This is the system I came up with, improvements may happen as feedback arrives.
As the player quest for a job is finally mostly done, I can return my attention for Ryo's and Nijika's quests.
Ryo's quest is 50%~ complete, as of now.
Here is a little teaser for you: