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Hello everyone!

I'm bringing some news regarding the development of next update.

Quest Tracker Visual Update:

It's 75% finished, I think it solves most of the problems the old screen had with the UX.

I also updated the character "heads" to a new style and added some alts for when a character is selected, I think it shows more of the character personality. But let me know what you guys think, do you prever the old chibi style?

The visual update for the quest tracker screen is taking more time than I expected, it's functional already, but there's still some things that are unfinished, so I'll be focusing on writting the quests and jobs, which I think are more important right now.

Gather Update:

It's almost done, I just need to finish the visuals and do some bug tests, then I'll implement the flower gift interactions with the girls.

Thecnical updates:

I did some updates of how the game handles some random events (Job and Weather, specifically). It now will use seeds, so it will be no longer possible to reload job choices or the weather once they are setted. On existing saves this change will be applied once you sleep.

Most of the work I did was code refactoring and updating how the game handles some things, it needed to be done before the new content because of it would be a hasle to do QA tests after, but now I can finally focus on writting the content for the next update.

Until the next devlog update! See you!

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Comments

EclipseHWB

I like the style, although Nijika's face is a bit scary. The menu style is great, and the text for some missions will look better. I'm really looking forward to the flowers; will there be a limit, or can I give them all to Nijika? Haha. I don't understand how the seeds work, but I'm eagerly awaiting them. Having to reload jobs will be a pain because it was hard to complete the job events without the undo feature. I hope there's no error like in the previous game, but you'll be notified, and that way you can work things out and make a better game. I'm eagerly awaiting the new content.

bbjj2999

apart from being rly pale from some, I rly like them ! especially the ryo and teto ones. also side note but can u make the day cap skippable? sometimes I'm grinding for money and it pops up lol

Seelie Dog

It may be a problem for future events that may happen on specific days... but I'll see what I can do.

Seelie Dog

The "seeds" are basically a way to prevent save scumming. I initially added three options of jobs so that you always have at least one viable option to choose, and more chances to get a rare choice... But as it works now you can always get a rare one if you keep reloading, I want to prevent that.

Seelie Dog

I may make it more forgiving in other parts though.

Seelie Dog

I think it may not have much of a problem, I intend to add events on specific days in the future, so I'll add the possibility to skip the day cap but with a warning about that. So always keep a save before the day cap!