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Giant Vaqua to the rescue!

85: It's a bit of a shame we didn't get to see current Vrie interacting with normal-sized Vaqua, but this is still good I'd say. That said, I want to mention that big Vaqua SUCKED to pose. Not only is she way bigger and harder to fit between the furniture, but these 'regular' Pokémon models aren't nearly as flexible as the custom ones. There's some trickery going on that you readers can't see, but in general, I managed to make it work. (Although, it looks like her leg does clip into the table a little, but whatever.)

86: Posing Vaqua here was a HUGE pain due to the aforementioned furniture issues. I couldn't get Vaqua close enough to the couch without her either clipping into it or colliding and causing issues. But I got it done. It's done.

87: I wanted to have Buni ride Vyse at the start of GNM3, but she didn't end up as small as I was hoping, so that didn't happen. I'm glad I was able to rectify that here (despite is being way more frustrating than expected). In general, these pages were all a pain and I doubt I'll ever do major "Pokémon riding other Pokémon" scenes like this again. Well, unless I can find a better way to do it. At least Vrie looks cute riding on Vaqua's back (and I made-up a good reason for Vrie's bra to disappear).

Well, that was a lot of BTS, so I hope the people that read thee enjoyed that.

Hey $5 patrons, why not leave a question for Febry on the ARD2 update page?

Comments

Rotom

Thankfully you won't have to worry about Vaqua going forward! It is nice to see the riding get actualized! I do wish it was with normal size Vaqua, though that might have been even harder to pose.

Rotom

I feel like high level interaction in general is probably hard to do, though I don't know how it all works with the system you use. Anything that like... requires a pokemon to be a solid object, IE one standing on another, sounds like hell based on the little I know of your methods.

BUSCUIT Industries

Yeah, pretty much. But it's just difficult when working with any 3D set-up because there's no contact between two entities. They usually just clip into each other.