The Bibites 0.6.1a3: Challenges (Patreon)
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Content
Yep, Challenges
Finally a use for the Bibite Editor!
Submit your best champions to take on diverse challenges! Okay... it is not so diverse for now, there are only 3 But the great news is you can make your own!And it's super easy to do
Obviously, we'll be able to expand the challenge pool with time, but hopefully, many of you will have creative ideas that we can incorporate (steal) and add to the game!This marks the end of active "features" for the 0.6.1 Steam release version (aside from Steam integration). So it's all bugfixing from now till then!
I'm pretty proud of the number of bugs squashed in this release. I don't want to jinx myself, but it should be a pretty smooth one. And if it's not, oh well... Since there's no other big features coming for next update, a hotfix should follow quickly
Other additions
Matter Decay has been "processorized", optimizing it by a factor of >20X!It's a nice p.o.c. paving the way to DOTS and further optimizations
Significant improvements to the Bibite Editor
Minor UI fixes and normalization
Removed Spawning cap as it was pretty much now obsolete (each bibiteTemplate have their target count)
Added Custom Tagging option to bibite templates
Added Spawn Types to bibite templates (either continuous or One-time Spawn)
Added buttons to edit from any bibite or species (will create a template which you can edit and save)
Fixes
Significant Fixes to the Bibite Editor
Fixed minimum fps setting not working
Fix to SoftLatch nodes causing NaNs
Fixed Duplicate simulation settings in game
Fixed Issue with grouped toggles (like shade options) not correctly working