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Yep, Challenges

Finally a use for the Bibite Editor!

Submit your best champions to take on diverse challenges! Okay... it is not so diverse for now, there are only 3 But the great news is you can make your own!And it's super easy to do

Obviously, we'll be able to expand the challenge pool with time, but hopefully, many of you will have creative ideas that we can incorporate (steal) and add to the game!This marks the end of active "features" for the 0.6.1 Steam release version (aside from Steam integration). So it's all bugfixing from now till then!

I'm pretty proud of the number of bugs squashed in this release. I don't want to jinx myself, but it should be a pretty smooth one. And if it's not, oh well... Since there's no other big features coming for next update, a hotfix should follow quickly

Other additions

Matter Decay has been "processorized", optimizing it by a factor of >20X!It's a nice p.o.c. paving the way to DOTS and further optimizations

Significant improvements to the Bibite Editor

Minor UI fixes and normalization

Removed Spawning cap as it was pretty much now obsolete (each bibiteTemplate have their target count)

Added Custom Tagging option to bibite templates

Added Spawn Types to bibite templates (either continuous or One-time Spawn)

Added buttons to edit from any bibite or species (will create a template which you can edit and save)

Fixes

Significant Fixes to the Bibite Editor

Fixed minimum fps setting not working

Fix to SoftLatch nodes causing NaNs

Fixed Duplicate simulation settings in game

Fixed Issue with grouped toggles (like shade options) not correctly working

Files

Comments

Warsin

MY BIBITE GONNA KILL ALL!!! HAHAHA

Filip Mfc

this is awesome, cant wait for 0.7

Jo Jobar

On Mac M1 Ventura the game stops loading at 49,5%. The development console is shown in red but neither of the three buttons "open log file", "clear", "close" helps to load the game.

leocaussan

You need to put the game in your application Folder