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With all those major alphas out of the way, it looks like we are finally nearing release. I figure another alpha will suffice to finally release it for the whole public!

And still for this alpha we got a plethora of new features! So let's get to it without delays:

Parallelizable Viruses:

-Multiple viruses can now infect the same bibites and compete within a host-Bibites can develop an immunity to specific strains of viruses-New UI Panel displaying the viruses in all their complexity

Herding Rework:

-Herding now follows the 3 rules of boid behavior-All herding weights have been added as genes-Added velocity rule, preventing them to run into each other

Grabbing And Throwing Rework:

-Bibites now have "limbs" (non-apparent, but unlocks a lot of possibilities under the hood)-Bibites now have a mouth that takes care of every action (eating, attacking, grabbing, etc.)-Bibites can now throw held stuff by a swift negative activation of their grab neuron-Added collision damages-Added a whole lot of settings to support those features

Small Improvements: 

-Updated most of the UI to move away from the awful red-Optimization to the pheromones system-Updated the bibites lay energy according to gene formula

Bugs and Fixes:

-Fixed size irregularities (physics was not consistent at small scale)-Fixed eggs losing their brains at loading-Fixed a problem with pheromones sensing-Fixed attacking bug where only the attacking bibite would take damages-Fixed memory leak causing memory accumulation (I think)-Fixed the vision system not removing objects from the "seen" list after they are out of viewSo yeah, that's a big one! One last to go!

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