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I decided to take a lot of time to fix a lot of underliying issues that made the game not properly work from a "real game" perspective. So yeah you'll be able to have a lot more stable fun

Stability fixes:-Mutation System now impervious to infinite mutations and is now probabilistic (following normal and poisson's law)-Replaced muteInt and muteChance genes with MutationSigma and AverageMutation-genes mutations have been temporarily capped to prevent infinite runaway mutations.-Bibite's internal clocks are now saved and not anymore subjected to time invariance (float imprecision)-Movements are now timescale invariant-Fixed eggs energy bugs-Bibites will now continue laying eggs after being loaded

Functionalities:-Added lay egg button in stats panel (costs no energy)-Added default indicator and reset button for settings-Added a simulation setting for the max energy a bibite can store-Eggs now leave meat if they are killed/aborted-Savefile for individual bibites and complete simulation can't be loaded if they are from an incompatible version.-Bibites will now restart laying eggs after being loaded.-Added error pop-up window

Minor Fixes:-FPS counter now less fidgety-Raised time neuron fraction-Biomass no longer stuck in meat form if meat rotting is disabled-optimized biomass count-Bibites' attackeddamage sense are now scaled with time accordingly-healing balanced-Kill button now kills eggs tooSo much stuff ! Wow. Very Nice.

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