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Hey Everyone, thanks to your feedback (by identifying so many bugs and problems) and also maybe my renewed dedication and motivatio due to my new situation (more on that at the end).So what's in store for today? Bug fixes, improvements, a whole lot of stability, and a surprise!!

Improvements:

reformated Information display

adjusted default settings to rebalance plant spawning

air virions linger after bibite's death

prevent skin material accumulation that bloated RAM

balanced and normalized attacked sense 

modified brain mutations so that it always defaults to most basic mutations (as an example first create a synapse if there is no synapse to modify)

few modifications to the bibiteskin shader

Bug Fixes:

fixed timescale variance for pellet spawning (now scales with timescale normally)

fixed edit setting field not taking into account culture info (periods or commas)

prevent skin material accumulation that bloated RAM (big one)

fixed AttackedDamage sense (was not being sensed properly)

fixed Gene panel overflow

fixed virgin birth caps (the feature now work properly)

fixed virus skin color bug

fixed virus panel not showing a virus from the right bibite if a new bibite was selected with the panel open

Announcement:

I'll give more info in the coming days, but I'm happy to announce that I've handed my 6-week (I know it's a long one, but that's the field of engineering for ya 🤷‍♂️) notice at work. As a result, I'll officially be full time on The Bibites starting may 19th. Exciting times ahead!

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