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Hey Everyone! After a less than glamorous alpha release last week, I figured you all needed a new alpha with a few quick fixes to at least make the experience enjoyable. I also tried a few things to adress the bigger problems like crashes and impossibility to load/save on Mac platforms, we'll see if that helped 🤷

Improvements:

Added a rot rate settings to control the energy lost per seconds when meat rot

Optimized some garbage production and memory usage

Cleaned savefiles to remove redundant informations (especially settings)

Balanced pellet density settings to better reflect actual surface

Limited the Virus mutationamount gene range to prevent explosive mutation

Few changes to libraries definitions to try and fix the Mac problems

Bug Fixes :

Fixed the virus generation time settings not working (was not implemented)

Fixed Virus Panel sometimes not displaying virus from the right bibite

Fixed a bug where the virus panel would sometime crash if the virus panel button was clicked before selecting a bibite

Fixed a bug where loading a save with less total biomass than the current simulation would cause a crash

Fixed a bug where negative biomass would crash the game

Fixed the brain network so it doesn't overflow anymore

Fixed slider range for brain mutation settings

Removed leftover test default connection (with attackedDamage Input)

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