The Bibites 0.3 Alpha 8 - Maybe Stability? (Patreon)
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Hey Everyone! After a less than glamorous alpha release last week, I figured you all needed a new alpha with a few quick fixes to at least make the experience enjoyable. I also tried a few things to adress the bigger problems like crashes and impossibility to load/save on Mac platforms, we'll see if that helped 🤷
Improvements:
Added a rot rate settings to control the energy lost per seconds when meat rot
Optimized some garbage production and memory usage
Cleaned savefiles to remove redundant informations (especially settings)
Balanced pellet density settings to better reflect actual surface
Limited the Virus mutationamount gene range to prevent explosive mutation
Few changes to libraries definitions to try and fix the Mac problems
Bug Fixes :
Fixed the virus generation time settings not working (was not implemented)
Fixed Virus Panel sometimes not displaying virus from the right bibite
Fixed a bug where the virus panel would sometime crash if the virus panel button was clicked before selecting a bibite
Fixed a bug where loading a save with less total biomass than the current simulation would cause a crash
Fixed a bug where negative biomass would crash the game
Fixed the brain network so it doesn't overflow anymore
Fixed slider range for brain mutation settings
Removed leftover test default connection (with attackedDamage Input)