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Hey Everyone! This time, a lot of work on finishing the digestion system to make it viable and balanced. Also, the Stomach UI is ready and awesome! I look forward to receiving your feedback on its style and seeing if it would be a good direction for the rest of the UI!Significant changes:

Added the Biology Panel, providing a load of information about the bibite and its body

Fixed an old bug making long runs very buggy. Long simulations should be able to keep a stable fps!

Digestion speed is now tied to both  size and metabolism speed

Bibites now must take bites to eat, which they can only do at a frequency depending on their size

Lots of balance tweaks to default simulation parameters to try and make default bibites able to Iive and reproduce (still could be better) with the new systems

Added new pellet distribution algorithm, with a setting controlling the concentration gradient around spawn points

Small changes/fixes:

Selecting a bibite by clicking will no longer drag it a little

Fixed neuron drag issue on the brain panel

Fixed Loading issue when using older saves

Better drag algorithm for smoother drag

Smoother and more gradual pellet spawn point drift

UI optimization for performance

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