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This alpha only covers a few bug fixes, small changes, and balance. But nonetheless, it piles up to making everything far better! 

Default Settings Balance: 

Min Conversion Efficiency of meat changed from -0.3 to -0.15 

Defence Mass Factor from 5% to 10%  

Changes: 

When a bibite tries to take a bite of something and multiple objects are in its mouth, the closest object to the mouth base will be prioritized instead of the object that had entered the mouth area first 

Removed Redundant information from Stats Panel 

Added mass info to the Stats Panel 

Background color now ranges from black to blue as white did not make visual sense anymore (temporary, eventually want to give a few curated choices instead) 

The "J" key now toggles overhead status bars independently of the rest of the UI ("H" key)  

Fixes: 

fixed some settings not having the right values after loading 

fixed bibites spinning wildly after loading 

fixed angle being calculated wrong for the AngleToBibite sense 

fixed overflow damages (attacking for more than remaining health) caused energy to disappear -fixed overburden of RateSliders 

fixed ugly stuck out-of-bounds stomach pellet glitchfixed settings loading causing some text to disappear

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