The Bibites 0.5 Alpha 6: Previews and fixes (Patreon)
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Hey all, final alpha release before I finally go back to focussing on the next video!I fixed a lot of the leftover bugs from the last alpha, as well as fixing a lot of the things you caught since last time. I also took the time to add a few quality of life improvements!Changes
Added informational preview to zones to give a respective biomass and estimated number of pellets
Added per-material decay options
Added more info to pellet tooltips
Removed bibites and free pellets from biomass restrictions
Added warning for the "Delete all" buttons for zones and bibites
Modified game Loading; now loading a game will completely reload the scene instead of trying to modify it.
Moved project to Unity version 2020.3.41f
Manually spawning bibites no longer mutates them by default
Increased Time precision (from float to double)
Fixes
FINALLY Fixed Mult Node
Fixed status bars rendering on top of the UI
Fixed color selector Crystal rendering on top of the UI
Fixed some buttons and tooltips not responding (still problematic for the neurons in the expended brain panel)
Fixed stomach pellets blocking the details panel
Fixed background color not changing anymore
Fixed Bibite save panel blocking play after second saved bibite
Fixed bibite panel buttons remaining visible when opening the color selector editor panel
And a few more UI Problems