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Hey all, final alpha release before I finally go back to focussing on the next video!I fixed a lot of the leftover bugs from the last alpha, as well as fixing a lot of the things you caught since last time. I also took the time to add a few quality of life improvements!Changes

Added informational preview to zones to give a respective biomass and estimated number of pellets 

Added per-material decay options

Added more info to pellet tooltips

Removed bibites and free pellets from biomass restrictions

Added warning for the "Delete all" buttons for zones and bibites

Modified game Loading; now loading a game will completely reload the scene instead of trying to modify it.

Moved project to Unity version 2020.3.41f 

Manually spawning bibites no longer mutates them by default

Increased Time precision (from float to double)

Fixes

FINALLY Fixed Mult Node

Fixed status bars rendering on top of the UI

Fixed color selector Crystal rendering on top of the UI

Fixed some buttons and tooltips not responding (still problematic for the neurons in the expended brain panel)

Fixed stomach pellets blocking the details panel

Fixed background color not changing anymore

Fixed Bibite save panel blocking play after second saved bibite

Fixed bibite panel buttons remaining visible when opening the color selector editor panel

And a few more UI Problems

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