The Bibites 0.5 Alpha 7: Optimization and more (Patreon)
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Hello Everyone! We are quickly approaching a public release for 0.5, so I wanted to do a final alpha release to let you see a few things I added firsthand.Changes
Synapse weight will be conserved on node creation
Updated Pellet Tooltips for performance
Optimized Pellet code (many pellet will have a lot less impact)
Added minimum setting for bibites, defining a minimum number of individuals for scenarios with multiple species
Changed Vision System so that it's no longer synchronized between bibites (less stutter, more performant)
Ease-Of-Use
Added option to add node labels
Added in-game scenario saver
Added tooltips to few buttons
Adjusted a few settings max range
Zone editor position slider will update with zone movement
Fixed bibites template font to fit more info
Fixes
Prevented moving the camera and other controls when editing fields
Fixed RandomizeAllGenes Option preventing bibite tagging
Load game panel correctly displays sim size
Loading a save with non-local templates is correctly handled
Fixed scenario saver width problem