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Hello Everyone! We are quickly approaching a public release for 0.5, so I wanted to do a final alpha release to let you see a few things I added firsthand.Changes

Synapse weight will be conserved on node creation

Updated Pellet Tooltips for performance

Optimized Pellet code (many pellet will have a lot less impact)

Added minimum setting for bibites, defining a minimum number of individuals for scenarios with multiple species

Changed Vision System so that it's no longer synchronized between bibites (less stutter, more performant)

Ease-Of-Use

Added option to add node labels

Added in-game scenario saver

Added tooltips to few buttons

Adjusted a few settings max range

Zone editor position slider will update with zone movement

Fixed bibites template font to fit more info

Fixes

Prevented moving the camera and other controls when editing fields

Fixed RandomizeAllGenes Option preventing bibite tagging

Load game panel correctly displays sim size

Loading a save with non-local templates is correctly handled

Fixed scenario saver width problem

Comments

Matthias Hoppe

Stable for me in ~10 hours (Win x64). A little confused about the default values in world "default". Some are not set to default values (biomass density, age strength penalty, backround mutation chance). Is this intended?

Kevin Mclaughlin

same for me, wounding if the values are bugged or if the default indicators are bugged.

Matthias Hoppe

It's just saved with this values, but maybe not intended. BTW: The new "default" with one big island is rly boring. I liked the old one much more

leocaussan

It has been fixed! Thanks for bringing it up!