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Yeah! The long-awaited first Stats and Graphs update!

Keep an eye on key metrics like Entities Biomass, Brain Size, and more for in-depth analysis of your population dynamic!

Get insights into the genetic makeup of your population!

Experience unique scenarios like the Antlike bibites and the creative Fibonacci-drawing bibite, along with more flexible playground options!

Enjoy refined physics with a regularized drag equation, new easter eggs, improved memory management, and more!

We've squashed bugs related to entity placement, UI glitches, simulation consistency, and more to ensure a smoother gaming experience.

Stats and Graphs

Historical Data Graphs

Tracking tons of data stream (groups of related values)

Ability to select which curves from a  you want to see from a stream

Ability to select timescale (data is tracked semi-logarithmically)

Added legends

Tracked streams:

Entities Biomass

Entities Count

Brain Size

Current Age of population

Age of Death quantiles

Egg laid quantiles

Genes Distribution Graph

Ability to select any gene and see the historical genetic distribution of your population

planned: see the distribution by-species for the present distribution

Added Scenarios and Templates:

Added Antlike bibites template and Scenario

Added Empty Playground Scenario (No energy cost, no default pellets or bibites, etc.)

Added Fibonacci-drawing bibite template for the (only recommended in Empty Playground)

Changes

Regularized drag equation to scale with size for bibites, eggs, and pellets

Pellets no longer experience drag when held (temporary)

Added Chibity (RockStar Patron)'s easter egg

Added auto reload after autosaves as a band-aid to memory leaks

Moved to saving stats data in binary files for efficiency

Added flat ring distribution for Zones

Added rectangle Zone

Added out-of-bounds exterminator (with setting) (pellets will only be removed on Load)

Fixes

Fixed entity (bibites and pellets) placement in Ring Zones

Fixed bug that broke certain onHover fade animations

Fixed bug that broke entity count when quick loading

Fixed ColorSelector panel bug when selecting zones

Fixed tagging options not saving with worlds/scenarios

Fixed spacing in species panel

Fixed some issues when editing the fields (inputing a ',' or '.', without leading 0)

Added Eye Color Offset to sprite generator

Fixed timescale inconsistencies when reloading, especially after autoreload

Fixed clicking out of edit field not resetting the display to the correct value

Fixed padding of "Start Simulation' button in menu

Fixed bug where some templates would not show up as official

Fixed bug where the order of bibite templates could switch in the list

Files

Comments

bu k

you are doing great! keep working hard! this is an amazing sim!

Jdrstorm

I'm new to the community but this is exactly what i've been looking for! I love simulations :D

Alex .A

After testing the game for two days, I decided to support you on Patreon. This project is fascinating, and I can't wait to see what it will become.